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More Games Should Focus On Being Fun

Harjit found that games tend to be much more serious and dramatic nowadays. It can give us more serious and cinematic experiences. But is that a good thing?

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apixelatedview.com
Saijahn4087d ago

I couldn't agree more. Back in the days when many of us got into gaming, the games weren't beautiful to look at, but they were addictingly fun.

Now a small niche of gamers is trying to ruin that by requiring shiny realistic graphics, 1080p/60fps over everything else as the priority.

AudioEppa4085d ago

Gaming would be dead or seriously boring right now if it was only like back In the day..

This industry has something for everybody, people appreciate different things, but we love same medium that is video games. Every artform starts from somewhere, but that doesn't mean it should be locked that way forever, everything has to evolve.

Saijahn4085d ago

there's nothing wrong with evolution if it's about variety rather than a set standard. Those that believe 1080p/60fps is what makes a good game pretty much rule out every game that doesn't meet that standard now, even though that's quickly losing out to 4k.

let devs evolve how they see fit for their project, and don't knock them for their choices.

AudioEppa4085d ago

I'll enjoy whatever I want, others are free to do the same.

Get over yourself.

HarjKS4081d ago

What I meant by this article, was not to stipulate an idea that players should only be tailored to games for fun. It is that games should be enjoyable. I said that games should achieve a balance between having dramatic themes - essentially a good story (if it needs to do so, for example games like Heavy Rain would commonly have dramatic themes but games like Sunset Overdrive or Saints Row IV would not), and enjoyable gameplay (enjoyable does not mean fun, it just means that the person playing the game is enjoying the experience and actually wants to play said game).

This article isn't here to say "You should only enjoy these games," it's to say "These games should be more enjoyable."

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12534d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
35d ago
phongtro123_com35d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde35d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com