
AOTF:
Code Name S.T.E.A.M. represents an interesting departure from normal Nintendo games. Taking third person shooter mechanics, combining it with turn based strategy, and throwing on a layer of steampunk weirdness, the game is certainly a unique experience. The core mechanics are sound, featuring a diverse cast of characters that can utilize a wide array of weaponry. However, the experience of playing the game is more bland than one might expect from something that puts Abraham Lincoln in charge of a band of heroes trying to save the world from an alien invasion. Along with this come a few development mistakes that end up dragging the entire game into mediocrity.
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.

Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.

Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.
I really, really want to like Code Name S.T.E.A.M. more than I do. It just seems so much shallower than what I've come to expect from Fire Emblem's relationship mechanics or X-Com's complexity – I guess I'm just spoiled.