GT:
Intelligent Systems is well known for creating excellent strategy games. The studio is responsible for the prolific and beloved Fire Emblem series as well as the dearly missed Advance Wars series. Now they’ve decided to take a different approach with Code Name S.T.E.A.M., which trades swords and tanks for all manner of steam-powered gadgetry. Saturated in Americana and silver age comic-book charm, the game takes familiar concepts and packages them in new, appealing ways. With challenging objectives, varied map layouts, and tons of character choices, Code Name S.T.E.A.M. is a complex game that’s hard to put down.
Code Name: S.T.E.A.M.
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Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.

Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.

Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.