
Although patches and gameplay tweaks were rolled out in the months and years following Skyrim’s release, there’s still plenty more refinements to be made before actually playing Skyrim feels as good as it looks – here’s just 10 candidates for things that need a total overhaul.

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.