
Yet another PC Gaming pillar has pulled out from making high-tech PC Exclusive games. This time it's id Software. The company is best known for its games including, Quake, Wolfenstein 3D and of course, doom. The Co-founder of id John Carmack says he's not sure of what to make of the current PC Gaming scene, which is more than a little worrying.

Ghost of Yotei actor Erika Ishii's journey from fan to performer shaped their views on developers' rights as workers.

It’s a little mind-boggling how many elements the developers at Fumi Games are packing into the upcoming Mouse: P.I. For Hire. It’s blending an old school shooter inside a black and white noir thriller, mixed with a chunk of cartoon violence, complimented by a catchy big band soundtrack, and tons of hand-drawn animation in a world dominated by mice and rats. Yeah, it’s a lot.

World of Warcraft: Midnight is an excellent follow-up to The War Within and refines all that makes WOW great.
So what? As long as PC gaming is still supported and modders tools are still provided, everything is peachy. I own a high end PC and next gen consoles so I don't give a sh!t if a game is PC exclusive or not as long as modders still have the resources they need, the PC version of the game is not held back in terms of graphics, and that PC games remain $50 at most. I love playing Oblivion with all those texture packs. Makes the game look completely different.
But it had to happen for devs of PC games to move to more lucrative console markets due to high level of PC piracy.
Here is my suggestion. I suggest keeping teams separately for consoles as well as the PC so each platform gets the best version possible. Case in point COD4. No need to gimp any version for any reason whatsoever. If every platform gets a quality product sales will happen automatically.
And then maybe PS3 support later down the line.
Now more people that can't afford a high end PC and enjoy more games.
No matter how you cut it, 2000 bucks (for those willing to spend it) will always buy superior hardware. I just hope that developers continue to make games that will take advantage of that hardware.
One trend that bothers me is people's resistance to future proofing a game. Crysis for example ran well, and looked good on a mediocre machine with lowest settings. IT LOOKED GOOD! But everyone starts boo-hoo'ing that they can't run it on highest settings.
People hate saying:
"This game looks good, and it will look even better when I upgrade my PC next year."
They would much rather say:
"This game looks good, and next time I upgrade, I know things will still look exactly the same."