
Microsoft appears to have introduced a more diplomatic stance to its Xbox One indie parity clause, according to statements from one of the company's executives.
Chris Charla, who manages the Xbox indie games business, told GameSpot that there are some caveats and exceptions to its parity directive, which insists that indie games released on PlayStation 4 or Wii U must ship on Xbox One at the same time.

Today, during the Guerrilla Collective show, ID@Xbox director Chris Charla provided some insight about Microsoft's plans for indie developers and next-gen.
This is critical in getting as many games as possible despite what some say about indie devs. The more the merrier.

During a panel at PDXCon 2019, Microsoft senior director of ID Productions Chris Charla talked about Xbox Game Pass and how games are selected for it.
"Just yesterday Paraxox Interactive announced Crusader Kings III, mentioning that it’ll be on Xbox Game Pass for PC on day one when it releases in 2020"
Nice, not bad for a service that doesn't support the developer.
I just dl and tried Dead Cells and it's seriously some of the best fun I've had with a game.
Tried this service on the PC... unfortunately the dam app was always giving error when starting to download a game.
Never had problems with other PC game launchers (Steam, Epic, Uplay, etc).
Thats obvious. Isnt that what a rental service is. I used to rent movies all the time i never would of bought or seen. Duh
really enjoyed hellblade and Blair witch stories. I never tried hell blade when it was on ps4 mainly due to not being sold on it, but trying it for free + my gold subscription well worth it, amazing game. Blair witch was also a pleasant surprise with a pretty good story.

ID@Xbox senior director Chris Charla discusses Project Scarlett, along with more general topics such as the impact of subscription services and consolidation on independent developers, and thoughts on the wider game curation debate.
To be clear the clause is still there but there more flexible with it giving indies less requirements.
At least the policy is more lenient finally.
""If it's a case where a game is coming out significantly later on Xbox One than another console, in that case we just ask them to add something to the game that makes it fresh for Xbox players," Charla said."
So basically they are asking from indie devs what Sony was in their own policies when a game came from a rival console.
Seems fair.
I don't get this soften stance part, as the quote even says they always wanted the devs to come talk to them and it's obvious that the parity clause has been waived more than a few times.
Why don't they just end it? The Launch Parity Clause is not beneficial to gamers or developers in any way so why keep such a policy in place?
Still a stupid rule I dont understand y devs still wanna go though xbox so to me if
it comes out on ps4 then the game gotta have extra aka levels maybe characters etc etc for the xbox which is like a big F U to ps4 owners
As far as I can see, the policy hasn't changed.
1) They prefer games to release at the same time on all platforms.
2) If a dev is financially unable to do that, speak w/ MS, and get a waiver...
3) if there's a significant delay, add some content to the xb1 version to make the wait worthwhile.