In the early hours of today, July 11, Apple Stores around the world shuttered their windows to secretly arrange stock, while hundreds to thousands of eager fans began camping outside for the 8-AM launch of the iPhone 3G. As dawn broke, the most committed and first in line were joined by hundreds more queuing behind them, until, minutes before store opening; there wasn't an Apple Store in the world without a line stretching around the block.
IGN Gear hit up the Santa Monica Promenade Apple Store in Los Angeles this morning to witness how the event played out.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.