170°

Project Morpheus: no plans for wireless version

Gamespot: "Sony Computer Entertainment Worldwide Studios Shuhei Yoshida says that there are currently no plans to release a wireless version."

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gamespot.com
johndoe112114074d ago

Great. Having the battery die on you in a VR experience can seriously destroy your immersion in the game.

Neonridr4074d ago

let's just hope they give us a really long cable..

fr0sty4074d ago (Edited 4074d ago )

Batteries are the least of your worries... Puking your guts out due to lag generated by the extra latency from having to send the signal wirelessly, in addition to bandwidth and latency killing the ability to have high enough frame rates is what you'd get with wireless.

Hellsvacancy4074d ago (Edited 4074d ago )

It'll be something Sony will sell you later down the line with an updated slimmer version "now wireless"

johndoe112114074d ago

@Neonridr

The fact that it's a vr headset means you can be five feet away from your console and it won't matter. The length of the cord has nothing to do with it. You only need the camera to have a good enough view of you. You won't be running around your livingroom while using this so why do you need a very long cord?

Death4074d ago

@JohnDoe,

Move setup has the user ideally between 5 and 9 feet away. Morpheus is tracking via light just like Move which is why the headgear has a light on it. If you stand 5 feet from your PSeye and extend your arms towards the camera you will be closer to 3 feet away. On the other end of the spectrum if you are standing 5 feet away with a 5 foot cord and move back an inch you will be unplugging your headset. I agree that you won't be running around, but you will be moving much more than if you were playing on a conventional screen unless all games you play with the device have you sitting.

BattleAxe4073d ago

I don't care if there's now wireless model, since wires are totally better for PS4 fans anyway.

+ Show (3) more repliesLast reply 4073d ago
Volkama4074d ago

Strangling yourself on a cable because your opponent likes to straffe would probably harm immersion as well. Unless they're supposed to be choking you I suppose.

johndoe112114074d ago

I have to ask, do you think that you will be running around your living room with this on when playing a COD vr match? How does the cord have any chance of strangling you? Is it that people are thinking that they're going to be running around their homes while playing this and the oculus rift?

Death4074d ago

@John,

Once again, are you saying that Morpheus will have you sitting for every game or will you be using Move controllers also? http://www.bing.com/videos/...

Volkama4074d ago (Edited 4074d ago )

@JohnDoe VR with a controller in hand lends itself best to games and experiences that sit you in a vehicle. Car, jet, ship, mech, whatever. Sitting in real life would very intuitively map to sitting in a virtual reality.

As soon as you step out of a vehicle or seat etc then yes, moving round would be the most natural way to explore, even if only within the confines of your room.

If you are in the middle of the latest Call Of Duty VR mission and someone is shooting at you from behind would you expect to "press right on the analogue stick to turn your body", or would you turn to look?

I don't seriously expect people to strangle themselves, but wires do limit the range of motion and it'll impact on what you can do with the device.

It's just one of the many technical limitations that need to be considered with VR, and hopefully will be fully addressed within the next 5 or 10 years.

rainslacker4074d ago

Thinking about it, that kind of movement would probably be better achieved by a controller. Being able to look at one's peripherals(side to side) would be achieved by moving one's head. Basically, controller for body, headset for head.

Obviously not ideal, but not every game play scenario is going to translate well into a home VR environment.

I imagine most initial home VR approaches will be pretty limited in this regard, since radio signals to send graphics would introduce lag, which is a pretty significant problem for VR.

THere will obviously be some growing pains when it comes to devs getting VR to a state where isn't the norm thing to develop for.

+ Show (1) more replyLast reply 4074d ago
getrektedmate4074d ago

Everything starts from being wired like how controllers keyboards were back in the day. And eventually over time They became wireless.

mushroomwig4074d ago

I'm no expert, but wouldn't a wireless version have a bigger input lag anyway?

fr0sty4074d ago

and a lower framerate. You aren't sending 1080p at 90fps reliably without wires.

uth114074d ago

A cord could be a hazard considering your vision is obscured by the headgear.

Aghashie4074d ago

Well, not really.

I've tried some VR demos and u always play stationary (like seated) and not moving ur body tru the room. U can easily pause and remove headset when u need to use ur eyes for something outside the game, like bathroom, food or using ur phone to pick a call.

So, there is little to none risk since u r not moving on the blind. The only complaint I got from the cable is it getting stuck under the wheels of my chair, and that is because the cable was too long.

uth114074d ago

That's your play style though, what if other people like to get up and move around? Or they are playing Just Dance VR, and trip over the cord? :)

Aghashie4074d ago

Is very disorienting trying to move, walk or even picking up ur phone (even u perfectly know where it is). So, is not a matter of style but a matter of natural body response.

And for a VR dance game... good luck not tripping over ur tv, home stereo, consoles, lamps and pretty much everything else u got on ur room. So, cable should be the least of ur worries. Don't forget to wear shinguard. I got the feeling u will need them.

Listen buddy. Safety first, right? If u r wearing VR and u know a cable is on the floor somewhere, then remain put. Enjoy the thing and the games and avoid an accident. I understand ur argument but some common sense will keep u safe while playing. Not hard at all.

ps5fanboy4074d ago

@ frosty read tech specs , no lag, unless you call 16 ms lag!?

fr0sty4074d ago (Edited 4074d ago )

I'm talking about if the headset were wireless. Also, since 16ms is 60fps, there technically is a TINY amount of lag, (morpheus displays at 90fps), but not enough to be noticeable.

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80°

Playstation Plus Monthly Games for May: EA Sports FC 26, Wuchang: Fallen Feathers, Nine Sols

All available May 5.

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blog.playstation.com
FPSRUSSIA1d 3h ago

What's Point in commenting your basicly closing down the site.

LiViNgLeGaCY1d 3h ago

I'm surprised it's still the old site. I thought he said starting today?

Eonjay1d 1h ago

Its like the final episode of the Sapranos. You gonna go to make a comment and when you click add th-

Profchaos22h ago

Timezone thing maybe.... RIP

darthv721d 2h ago

Insert the Ferris Bueller end scene... "You're still here? It's over.."

LiViNgLeGaCY1d 3h ago

I think the only game here for me is Nine Sols. Was always interested in that game.

TheColbertinator1d 1h ago

Glad I don't buy FIFA games anymore

Nacho_Z23h ago

Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.

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70°

Naughty Dog Was Reportedly Divided On Joel's Controversial Fate During Development Of TLOU Part 2

Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.

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twistedvoxel.com
SimpleDad1d 21h ago

NO, that can't be... No! I can't... Really?/s

Cacabunga1d 19h ago

They for sure chose the worst way to deal with it

-Foxtrot15h ago

Funny considering Bruce left half way through development and now we get told there was an internal conflict with the story direction.

Makes you think…

HectixRose1d 20h ago

I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.

JEECE1d 18h ago

It was ironic because people complained heavily about the story in the Uncharted games not having sufficient stakes because all the key characters always survived, despite the dangerous situations they were always in. Then ND killed a character in a more serious series and everyone lost their minds. Just shows that people don't always really want the thing they say they want.

CantThinkOfAUsername21h ago

I thought the more common complaint about Uncharted franchise was how the main cast are the good guys acting so nonchalantly while killing hundreds in cold blood (aka the dissonance between gameplay and story cutscenes). They just did it again in Part II.

Soy1d 18h ago

Didn't have to kill him. Just have them part ways or Joel can "retire," whatever.

DarXyde1d 9h ago

I don't think he would necessarily need to become a mascot (and besides, technically, I'd say Ellie is... So regardless, someone was going to be).

From a narrative perspective, I do think it has a similar effect to Ricky dying in Boyz N Da Hood: very likeable character, and you're really motivated to see the get back—in this case, it's more intense because it's an interactive experience. Most people hated Abby, but I get what they were after with portraying the cycle of violence and revenge—unfortunately, the game appears to want to take the side of the bad people.

But I will say that if Joel survived, it does become harder to tell an interesting story. What COULD have happened is an exploration into the rift between Joel and Ellie after the trolley dilemma events of the first game. It could have been interesting to see Abby out for revenge at the same time Ellie hated Joel.

Ashunderfire861d 6h ago

Sorry just had to say this lol! RICKYYYY!

Man Cuba Gooding Jr was miscast in that movie, but that part was cringey it was sad and funny at the same time man.

Ashunderfire861d 6h ago (Edited 1d 6h ago )

I understand but the way they went about killing Joel, was poorly executed. Even the show of the Last of Us games tried to improved it, but it was just as bad. Well at least Joel got to know the reason why he had to die, before the death happened in the show. That part gave us the full context, but the game just let it happen with no pay off.

Joel death should have been a midway thing through the story, so we at least get to play him a little more with Ellie. Abby didn’t need to be this Hulk looking woman, but more like the show Abby which is a beater idea in my opinion.

+ Show (1) more replyLast reply 21h ago
InUrFoxHole1d 18h ago

The only ND game that was so disappointing to me I couldn't finish it.

pwnmaster30001d 18h ago

Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

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60°

Final Fantasy X 25th Anniversary Website Launches With New Nomura Artwork and Merchandise

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.

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twistedvoxel.com
-Foxtrot1d 20h ago

Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.

They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

solideagle1d 12h ago

they should know that we are OG fans of VIII as it sold truckload as well. not as much as VII or X. I personally didn't like IX but X and VI are my personal fav.

Shadow Hearts 2 covenant is another game I love. I hope one day someone can make remake, I would be delighted

Relientk771d 9h ago

Final Fantasy VIII is great and you are always the first to defend it in the comments

Nuvem1d 13h ago

Where is the remake?!!!