Today marks the next chapter following Phil Spencer’s announcement in January of Microsoft’s vision for gaming on Windows 10. At GDC in San Francisco this week, it’s all about developers and Phil kicked things off speaking to a full room of GDC attendees about what’s next for Xbox and Windows 10. If you weren’t there in person, you can watch the video above to see the full session. You can also check out this article for a detailed look at the news of the day and Microsoft’s vision for providing developers tools to create games that can reach billions.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Yea I believe he was talking about PC.
Edit: Quote about DX12 around 22:00
Yes he was talking about PC. The 20% boost was Fable Legends running on PC in particular. The game itself received the performance boost not the hardware.
Phil Spencer when we moved from dx11 to dx12 code we saw a 50 per CPU cent improvement with some games, is this`now been ignored now?
People are still ignoring the performance boosts from changing from dx11 to dx12 on the same hardware!
Fable was ported to dx12 and when that happened according to Phil they saw a 20 per cent improvement (GPU utilisation) on the same exact hardware.
To me that sounds like dx11 Fable was performing (inferior) on the same exact hardware. The API change affected the set hardware.
The question left is though does it matter which hardware it is PC or x box 1 does dx12 affect it know matter what?
To claim he is only talking about PC is untrue fable legends dx12 is coming to PC and the x box 1 and its a crossplay game.
Getting real tired of all these comments on this site about dx12 doing nothing for xbo. Seems the same kind of people claiming ps4 is 50% more powerful than xbo.
I don't pretend to know it all but these people haven't got a clue.
phil was playing pocket pool for the whole of that conference
phil was smart not to mention dx12 and the xboxone, phil doesn't want to break there little hearts
I also don't thing steam will be too delighted with Microsofts new found love for gaming and its new store