
arstechnica.com writes: "The new API was created to make it a better fit for modern hardware: GPUs are complex, highly programmable devices, and CPUs have abundant cores and multithreading support.
It represents the fourth graphics API aiming to offer this kind of control and the performance gains that come with it. AMD's Mantle, Microsoft's DirectX 12, and Apple's Metal were all developed with similar goals in mind. However, these are all platform limited in one way or another; Mantle only works with AMD GPUs, DirectX 12 only works in Windows, and Metal only works in iOS. Vulkan will span both GPU and operating system vendors, continuing in the footsteps of the cross-platform, vendor-neutral OpenGL before it."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

All available May 5.
I think the only game here for me is Nine Sols. Was always interested in that game.
Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.
I'm just slightly annoyed that Khronos named their graphics language Vulkan...
I like it sounds like a villain.
Great news all around. No no matter what api things are going to be streamlined! The future is bright as hell for PC's!
Just purchased an i7 4790k and 16gb 1866 ram to go along with my gtx680...excited for progress.
AMD is supporting current Mantle development still, but for the future they recommend supporting either DirectX12 or Vulkan.