
GamesTM:
Far from a simple moniker, ‘Evolve’ is a succinct embodiment of what developer Turtle Rock is trying to do. Here’s a game that has been classified as a first-person shooter but brings so many new ideas to the table that the task of categorising it within existing genre archetypes feels futile and crude. Clearly, the motivation here is not to further empower the cynically-held belief that players want more of what they already know – a crime that the FPS genre is particularly guilty of popularising. Instead, the core elements underpinning the design of ‘traditional’ competitive games have been thrown out of the window. It’s not that such ideas have been declared stagnant or old-fashioned; they’ve been determined not fit for purpose within the context of what has been created here.

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."