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Exclusive: DirectX 12 Will Allow Multi-GPU Between GeForce And Radeon

A source with knowledge of the matter gave us some early information about an "unspoken API," which we strongly infer is DirectX 12.

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tomshardware.com
mikeslemonade4092d ago

This is awesome hopefully all developers optimize this function.

NuggetsOfGod4092d ago (Edited 4092d ago )

Ok pc...

You win..

Seriously as much as I like nvidia, if this is true they find a way to stop it lol.

Amd gpu won't work with nvidia's new gxcfxkAA feature lol

Let's hope the devs have more control over this and the company's can't stop it.

jmd7494091d ago

Not gonna happen.

Not if Nvidia and AMD have anything to say about it.

Volkama4092d ago

Should be marked as a rumour really.

-The report is about an "unspoken API" that they assume is DirectX 12
-Even if the API allows it, nVidia have previously taken steps to prevent people using AMD and nVidia cards in conjunction (it was possible to use AMD primary card, with an nVidia slave for PhysX until nVidia put a stop to it).

Christopher4092d ago

I thought this has been rumored for a while now. Am I mistaken?

Volkama4091d ago

DirectX 12 is said to be able to see multiple GPUs as one entity, but that's not the same as cross vendor support. Right now you should use the DDU tool in safe mode to completely remove all traces if an nvidia driver before attempting to swap to an amd card. And let's not talk about gameworks and the like.

But regardless, the article is an anonymous source talking about an "unspoken API". I'm not dismissing it as trash, just saying it should probably be marked as a rumour until we see some sort of confirmation.

joeorc4092d ago (Edited 4091d ago )

Not really marked as rumor in my opinion..see for yourself:
doubt this is that much of a stretch for DirectX12 to gain such functionality.
SLI, Or CrossfireX is just a smaller in concept in setting up a Smaller GPU Grid based cluster.

"Explicit Asynchronous Multi-GPU"

Date: 25 Feb 2012
Efficient parallel implementation of the lattice Boltzmann method on large clusters of graphic processing units

http://link.springer.com/ar...

GPU clustering for Grid Distribution on GPU's is not that much out of the way of Advancement is not unlike Grid Computing has been doing with CPU's for so long. Further defined Grid Simulation for GPGPU was just going to be the next step in an further refined advancement.

it is really a natural progression in my opinion. It is like further multi threaded, than more movement to Multi-Core, now moving to Grid Clustering but with GPU's and it would account for many types of GPU's inside your GRID MSI for example has board support for such a configure with an AMD and a Nvidia both.

jhoward5854092d ago (Edited 4092d ago )

This is great news. My only concern about about this is how well can the Multi-GPU run together in synchronization.

Kavorklestein4092d ago

In the words of Hannah Montana, "It's the best of both worlds" Haha jokes aside If this rumour is true then Mantle should just go away forever. Being able to mix two cards is revolutionary. You could have one card that is good for heavy shadows and one that is good for dynamic lighting and textures and get the best of both worlds.

Bigpappy4092d ago

I have never tried anything like this and have no idea what the benefits would be. I do understand that there is more GPU power, but how do you combine the power to the same app, and then have them go to the same output? how does the app know to split the work?

peowpeow4092d ago

http://goo.gl/hmznkw

This gem connects the 2 GPUs. It is up to the developer to support crossfire/sli. Generally they do

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger40d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree40d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad39d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX39d ago

It's commercial how they show it. Typical any company does that.

Goodguy0139d ago (Edited 39d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9250d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long50d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger50d ago

Everything you said but for me MS is always the problem.

isarai_lee50d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa50d ago (Edited 50d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.