
As one of the few Microsoft games confirmed to play a big role at E3 next week, Halo Wars is one 1UP still have a lot of questions about. And while they expect many of those to disappear in a few days, they were able to talk with Ensemble lead designer Dave Pottinger ahead of time to get an update on what's new with the game since it showed its head at E3 last year.
1UP asked about everything from release dates to the difficulty of pulling together an E3 demo to specifics on exactly how the gameplay works, and -- apart from him calling the Warthog "he" a few times -- he responded with pretty impressive answers. So 1UP decided to post the entire thing. Here's almost 7,000 words of Halo Wars info.

Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.

Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....

NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.