
GCO: "In response to my rather condemning review of the game, I decided that it would in the best of interests to state some areas in which The Order could be improved upon if it gets a sequel."

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.
I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point
Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?
You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.
https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
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Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.
It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.
I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.
However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.
One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.

WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."
Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.
Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.
Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.
A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.
At the right price this was a great game & deserved a sequel!
I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅

Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.
I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.
It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.
Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.
Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.
Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.
That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.
Areas that, imo, R@D could improve in for a sequel/prequel:
1) More open level design.
I'm a fan of linear games, and I think they have just as much of a right to exist as any other type of games, but for me this game was just way too linear. I understand that it's Victorian London, but most of the time you were literally just going down hallways/tunnels/corridors/nar row streets/back-alleys. Even the areas reserved for firefights were too small and claustrophobic.
2) Less cutscenes.
Again, I'm a fan of cutscenes...but only if they get the ratio right for me, and The Order simply didn't. There way too many cutscenes. I'd feel like I was just getting into the thick of a firefight... it would be over and I'd be in another cutscene. And because of this the pacing was off a lot of the time. Another reason why the cutscenes annoyed me is because R@D created this game in which cutscenes are rendered in real-time...yet they choose to play them as if they were pre-rendered video files - like every other game. The majority of cutscenes in this game should have been from the perspective of the player, just like gameplay.
3) Longer campaign.
I won't spoil anything for people who have yet to play it, but overall the campaign felt pretty rushed. I don't feel like the world they created, or the enemies in it, were given enough backstory. And in the case of the enemies - enough screen-time. I'd like to see a longer campaign with more world-building, more emphasis on supernatural enemies, and longer and more frequent gunfights.
4) Multiplayer/co-op.
I know this was R@D's first console effort, and I respect that they might have had certain restraints causing them to have to focus on one thing and one thing only. But if they were to make another game, I'd love to see some kind of MP - whether that be co-op campaign, co-op horde mode, or even a competitive versus mode. Just something to give it some legs and some more substance. I received this game a day before launch and traded it in on launch day (ended up paying £3 after all was said and done :P). I would have liked a reason to keep it, even for a little longer.
5) Less QTE's.
QTE's don't actually bother me, as long as they aren't excessive and the game doesn't rely on them too much. I felt like The Order did both of those things. Boss fights were nothing but QTE-fests and fighting enemies hand-to-hand was nothing but a button press. I want more control over Gallahad. Something akin to The Last of Us, there are still QTE's and button prompts, but there's also a melee system, so that I'm actually taking out enemies, and not watching the character do it after I've pressed a button or few.
When all said and done...it was a decent game. There's some real potential there. The visual tech, the character writing, the atmosphere, the sound design - these thing are all perfect imo. They just need to make more of a game and less of a movie next time. I like "cinematic" "movie" games or whatever you wanna call them, but I felt like the ratio was off for this specific game. I would have liked more game and less movie.
Just my two cents. :P
I will be championing the need to make the thing episodic. For a cinematic game it make far more sense to release smaller portions over a short period of time. It will encourage good pacing since each segment will need to mean something and it is easier to sell a grander story since you keep dropping clues here and there but the audience will not expect that story arc to be resolved until a later season.
I generally like the approach they did with The Order 1886. The gameplay is solid and those complaining about too many QTEs are just trying to make a completely different game that is rooted in another genre of gaming. That is just not The Order. We don't have to do it the same way
Although uncharted was a better game originally the sequels just got better.
I've never seen a game drop so fast on Gamefly.....I haven't even got it in the mail yet and they already said I could "keep it" for less than $40.00.......(its price is 44 but they give you 5 in gamefly bucks)......
FACT....why disagree ?
Does anyone think the sequel may not include any of the current cast? That is, the game taking place many years later? Also, perhaps other UK locations (not just London, but maybe a sequence in another country?). I'm definitely interested in seeing what R@D have planned for the future of the franchise.