
2ndFlSemantics: The Order 1886 is not reviewing well. Apparently it's a better movie than game and is too short. Then again, how short should a game be? Journey was short and everyone loved it. Later, Sony is doubling down on PlayStation in their attempt to become profitable and then we get real creepy with some ASMR.

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

PlayStation PC revenue reached $300 million in 2023, but despite this success, it appears Sony may be pulling back from PC releases.
It's not a success unless we know the profit. It's the same reason I get on Xbox when they mention revenue.
If Sony is considering keeping their single player games exclusive to the PS systems despite the 300 million PC revenue, that means they didn't profit from the venture.
Given the recent price increase for their hardware... Sony should really rethink things. Having an additional revenue stream, even if the games come to PC a year after, is still money coming in. Those who wanted a 5 likely already got one, but that doesn't mean Sony should turn their backs on those who may still want to play their software on a PC.
And people think they’re going to give that up 🤣🤣
And it’ll be way more than 300m by now
Thats not a lot but still successful,when you consider some games costs over 100 million. But I still think Helix has something to do with them pulling back too.
I'd say if a FPS or a third-person shooter with linear campaign , 10-15
if RPG 30 at least
if action/adventure with linear campaign (devil may cry,god of war) 15-20
gears of war could be done in 2 hours.
I say if you have a relatively "short" campaign, you better have a lot of worthy unlockables and multiple endings.
as "long" as its fun.....bet you some forgot about that word .what a dirty word that is,especially if your fun isn't the same as someone elses
The article makes some good points.
A game should be no longer than it needs to be.
The Order: 1886 has proven (based on an average of most people who have revealed their playthrough lengths) to be 8-10 hours long. That is a perfect length, for a game of R@D's vision. If people were complaining about the gameplay, why would those people want more of that gameplay? It's tight, focused and as long as it needs to be.
Journey and The Last of Us: Left Behind DLC were both $15 for a perfect 2-hour experience. People had no issue with the length vs. price. I guess when it's DLC it's not a problem, am I right?
Uncharted: Drake's Fortune was $60 for a great 9-10 hour game and new IP. Mirror's Edge was $60 for a great 6-hour experience. People might have expressed their opinion on both being short in isolated cases, but it was nowhere near as bad as we are seeing for The Order, and we certainly didn't see almost daily articles regurgitating the same point, about Mirror's Edge or Drake's Fortune. In fact, Mirror's edge was a fantastic new IP and plenty of people are happy it's getting a sequel (prequel?) after being out of action for 7 years. And Uncharted... well yeah, that franchise's development speaks for itself.