
Paul Drankiewicz writes: "Pillars of Eternity was nothing more of an idea with daily to weekly concept art updates. Double Fine has also taken advantage of Kickstarter by telling people that they would make an Adventure game and that is really about it. There are so many projects on these crowdfunding sites that do the same thing and get nothing. There are also so many projects that have fully fleshed out ideas, game trailers and demos that don’t get funded either."
Pillars of Eternity's 10th anniversary turn-based mode is now out in full.
Obsidian writes: "We’re excited to announce that a new public beta will open on November 5th for players on Steam and Xbox PC. This beta introduces a major new way to play the original Pillars of Eternity: Turn-Based Mode."

Hope writes: "Classic RPGs make up some of the most formative examples of late '90s to early 2000s PC gaming in my memory, but I also remember when they weirdly disappeared. If you loved games like the original Baldur’s Gate, Icewind Dale, or Planescape, and also wondered why we stopped seeing these kinds of titles for a bit there, well it turns out you can blame physical retailers for the decline in Dungeons-and-Dragons-style PC RPGs."
I would have loved to have bought Baldur's Gate 3 if it would have had a physical release (not the censored Japanese release).
People want to play them. Retailers will sell them. But most dev teams can't make them.
gamers must be the biggest suckers, cant believe its come to the point where not only do we have to pay extortionate prices for software, but the devs are begging us for donations to make the damn game.
i think it can only be a signal that the industry is dying, at least for anyone but the huge studios
people not being able to complete their projects are hurting crowdfunding.
Funding is more important for indies but bigger companies should use it, too. I'dhelp fund a new Chrono game if Square was afraid to invest.
There are many things hurting crowdfunding.
- AAA studios that don't NEED crowdfunding
- Projects not being completed
- Scams
- Pitches that aren't descriptive enough
- Pitches that don't explain WHY you need crowdfunding
There's just so many things wrong with the current state of crowdfunding, which is why I don't back many kickstarters.
Triple A game developers aren't hurting crowd funding – they're what drove indies to it in the first place with over saturating the market on blockbusters. The two are keeping each other in check more than any other time in the industry. Sure, both are going to have duds. That's what we call risk in the industry, but neither's presence is harmful in itself.