Tony Polanco from The Koalition writes:
"More so than any other generation, the length of a video game has become a hot topic among gamers these days. While some feel that a game’s value is determined by the amount of time it takes to complete it, others feel that quality is more important than length. We on Throwdown have differing opinions on this subject and tonight we discuss it… at length (pun intended). We state why a game should give gamers as much as possible and why length doesn’t matter if the title is good."
Other topics include: Sony ditching smartphones & TVs to focus on Entertainment & PlayStation, The Last Guardian drama, and Resident Evil: Revelations 2 not coming to Wii U.

A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.
I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point
Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?
You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.
https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
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Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.
It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.
I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.
However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.
One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.

WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."
Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.
Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.
Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.
A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.
At the right price this was a great game & deserved a sequel!
I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅

Co-founder thinks bad reviews were to blame.
Ready at Dawn co-founder has revealed the now-shuttered studio pitched a sequel to PS4 exclusive The Order: 1886 to Sony, but was denied the chance to make it.
I can't believe sony turned down a sequel to the order 1886 which ended basically on a cliffhanger. The game is amazing and I would love a ps5 pro enhanced version just like I'd like a driveclub ps5 pro enhanced version.
It’s strange though Sony would be so proud about their work and overall quality but wouldn’t give them an extra year to, give them that quality.
Anyway he talks about if it was in the 70s they’d have had their sequel but Days Gone is at 71 on Metacritic and we don’t have a sequel.
Both games should have one, I think they deserve a second chance at refining and building onto that foundation already laid out.
Yea and there was/is a PC version of 1886 too in 2016 ... but now maybe collecting dust in some dev's hardrive.
That's lame. It's not perfect, definitely a flawed game, but deserves a sequel. You already have the first game as a starting point just need to improve upon it. This could have been a much better sequel like the jump from Assassin's Creed to Assassin's Creed 2. The IP has potential.
An awesome debate on this episode and let me say now the overall length of a game can be a positive for some and a negative for others. With The Order: 1886 I don't think the length is the issue here, but rather the concerning comments that the developers themselves had on the game as a whole.When they mentioned that graphics and cinematic feel were most important that actually through confused me on how gameplay would be. Eventually i'll see how the final product is of course but yeah I def didn't like that statement lol
Man it was fantastic being on the show with you guys. The conversation sparked was definitely worthwhile!
The fact of the matter is, there can sometimes a be a fine line if the value of a game shouild be put on it's length. I mean if we were getting a game that's like 2 hours long and being charged full price for it, then yeah, that's bad value no matter how much of a quality title it is. But I think that games with a length of 7-8 hours should be valued on the quality of the content rather than length. And obviously different people will hold different values to games of differing length. There are those that play the long games like dragon age, and there are those that play the short game, like uncharted.
If we take the order, it's roughly 7 hours long, so I would assess it's value on what it does in those 7 hours. Same with dragon age. Just because you can get 100 hundred hours out of one and not the other doesn't mean the longer game is better. What are you doing in those 100 hundred hours?? Because the story certainly doesn't take that long, so after that, what are you doing in the game?? I've heard, and I don't know how true it is because I haven't played it, that inquisition is made up of a lot of fetch quests or something like that. So IF that's true, then for me, playing 100 hours of fetch quests in between story is not worth my money. And a game that is a hell of a lot smaller, but gives me great graphics, good story, solid TPS is more something that I want to spend my money on. But look, that's just me. There will plenty of people out there who will agree with how I place value on a game, but there will be plenty more that would place value the exact opposite way that I just said. So it all comes down to preference and taste in games once again. It seems like a lot of sites are trying to convince us that there is one way for placing value on our games, that there's a formula and if a game is does not follow that formula then it has severely less value than others that do. But in reality a game can have value in many different ways, and it's up to gamers to decide which games give them the most value for their money.
So to summarize, length matters to a degree, but after that, it's the content provided in that length that gives a game its value. That's what I think anyway!