
Sometimes final bosses in games are just awesome. Sometimes they're not. It's rare that a poor final boss can ruin what has otherwise been a good game, but that doesn't mean that simple or uninteresting final bosses don't detract from the overall experience.

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.
QTE Final bosses are disgraceful.
I'm looking at you Shadow of Mordor, Dying Light and apparently The Order.
Quick Time Events are the one, true monster that God of War never killed and that every other game boss can never get right.
The QTE in God of War 2(?) Zeus fight was extremely disappointing because I was enjoying the action and every few seconds some button prompt would come up. It was very distracting and took me right out of the great action that game was displaying.
I also hated the QTE's in Force Unleashed, that is when I really started to notice and hate those design choices in games. The first game was pretty well done, but the inclusion of those felt like a cheap gimmick trying to copy other games that made them popular.
I'm more disappointed with how many games still rely on the same old predictable boss fight to end a game.
Why spend time on complex and interesting bosses, when people can't be arsed to go through the rest of the game? I think developers are looking over the stats of completions, then thinking that exact thought.
It doesn't help that publisher-developers are scared of complex games, because they're sure that through extensive market research, the market isn't there for it. It's funny though, considering the top streaming games are usually complex games.