All Channels
Popular
80°

A Disappointing (Tr)End: Easy/Boring Final Bosses

Sometimes final bosses in games are just awesome. Sometimes they're not. It's rare that a poor final boss can ruin what has otherwise been a good game, but that doesn't mean that simple or uninteresting final bosses don't detract from the overall experience.

Read Full Story >>
apixelatedview.com
GusBricker4108d ago

QTE Final bosses are disgraceful.

I'm looking at you Shadow of Mordor, Dying Light and apparently The Order.

Immorals4108d ago

QTE are disappointing full stop. Especially randomly in the middle of a cutscene!

chilopirrin4108d ago (Edited 4108d ago )

What about metal gear solid 4? At least was better than the metal gear solid for ps1, two punches one kick, repeat...

WizzroSupreme4108d ago

Quick Time Events are the one, true monster that God of War never killed and that every other game boss can never get right.

gangsta_red4108d ago

The QTE in God of War 2(?) Zeus fight was extremely disappointing because I was enjoying the action and every few seconds some button prompt would come up. It was very distracting and took me right out of the great action that game was displaying.

I also hated the QTE's in Force Unleashed, that is when I really started to notice and hate those design choices in games. The first game was pretty well done, but the inclusion of those felt like a cheap gimmick trying to copy other games that made them popular.

kneon4108d ago

I'm more disappointed with how many games still rely on the same old predictable boss fight to end a game.

Roccetarius4108d ago (Edited 4108d ago )

Why spend time on complex and interesting bosses, when people can't be arsed to go through the rest of the game? I think developers are looking over the stats of completions, then thinking that exact thought.

It doesn't help that publisher-developers are scared of complex games, because they're sure that through extensive market research, the market isn't there for it. It's funny though, considering the top streaming games are usually complex games.

Show all comments (14)
40°

Dragon Age Lead Says Including World State Reactivity Felt Like It Was "Irrelevant Or Not Enough"

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?

Read Full Story >>
thegamer.com
TheColbertinator69d ago

If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

70°

9 Video Game Locations That Hit You in the Feels: The Most Emotional Places in Gaming

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.

Read Full Story >>
jumpdashroll.com
got_dam160d ago

Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

90°

Dark Souls Series Hits a Huge Milestone As The Franchise Reaches 40 Million Sales

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Read Full Story >>
tech4gamers.com
P_Bomb194d ago

I wanna know how many busted controllers! 😅

jznrpg193d ago (Edited 193d ago )

Souls I didn’t thankfully but Sekiro I did.