
GamesAsylum: "Surrounding the player in just the right amount of chaos is a tricky task. If things get too hectic then all sense of being in control is lost and the player will no doubt feel frustrated as a result. If a developer gets it right though, controlled chaos can be a wonderful thing.
Titanfall creators Respawn managed to achieve this perfectly – the AI soldiers running amok made the battlefields feel suitably busy. Their presence never affected the chances of survival as they were little more than cannon fodder. Turtle Rock Studios – of Left 4 Dead fame – has adapted a similar approach for Evolve, providing a range of vicious beasts to shoot when the player-controlled Monster isn’t present"

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."