
EB's Matt Heywood writes, "Nearly one year and multiple alphas and betas later, Evolve has been unleashed upon the gaming world, and for the most part it is technically sound – devoid of major connection issues and other launch bugs that have plagued recent online-centric titles – beautiful to look at and listen to, and fun to play with other gamers, but its repetitive nature and reliance on other competent human players may be enough to keep curious gamers from taking the 4V1 plunge."

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Just had a quick (first) game as the monster. I managed to take 3 hunters out online and then somehow 2 managed to pull it back and I got absolutely raped. I can't help but feel Evolve has some pretty major balancing issues...