80°

Bionic Commando: Rearmed, PSN Features: Revealed

Bionic Commando Rearmed is just around the corner and Ben Judd, our resident producer/rock star, wants to reach out to all you Sony fans by giving you weekly updates on this highly anticipated title. Expect exclusive news, videos and artwork from now thru launch.

There is one more VERY cool surprise for those of you who purchase the PSN version… but that is another story for another time.

Read Full Story >>
blog.us.playstation.com
chaosatom6494d ago

the graphics look neat.

I am not sure if medals are the same as trophies?

PS360WII6494d ago

Oh the original is such a well made game. You are in for a treat if you never played it before.

I like how they made it possible to use Remote Play with this title that should be fun. Just hurry up already and release it ;)

solidjun56494d ago

please be trophies, please be trophies!

SixTwoTwo6494d ago

Please be trophies.. please be trophies

shysun6494d ago

pleasepleaseplease.......

StalkingSilence6494d ago

There will be a demo. The demo will feature at least the first half of the 1st level, split-screen co-op, and the hacking mini-game.

More info I have compiled:
- After discussion on Capcom blog, the game will be priced at $10 instead of the $15 they were considering.
- This game was rumored to be released on May 15, but now there is some confusion over when we will see a release (which is why I asked my trophy delay question)

BTW, N4G peeps - here's where I keep all my info: http://boardsus.playstation...

wolfehound226494d ago

I never played the original either. I'm really liking the remakes of the old games. This one and Wolf of the Battlefield: Commando 3 I hope they continue to release these games with updated graphics. Instead of just releasing the old games.

Show all comments (13)
70°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk779h ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga6h ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

Outside_ofthe_Box8h ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

darthv727h ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

badz1495h ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning775h ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (8)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
Kiwias3h ago

Naughty Dog can’t be a factory.

Factories produce things

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.