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Stolen: Google employees' personal data

Google has confirmed that personal data of U.S. employees hired prior to 2006 have been stolen in a recent burglary.
Records kept at Colt Express Outsourcing Services, an external company Google and other companies use to handle human resources functions, were stolen in a burglary on May 26. An undisclosed number of employees' details and those of dependents such as names, addresses, and Social Security numbers were on the stolen computers. It is understood that Colt did not employ encryption to protect the information.

It's still unclear how many more of Colt Express' clients were affected by the breach. CBS' CNET Networks, publisher of News.com, was also affected by the burglary, with about 6,500 employees' details stolen.

Although there is no evidence of misuse of the data to date, the information obtained could be used by identity thieves to create fake accounts and identities.

It's only come to light now that Google was one of the companies affected. Google itself was not burglarized, nor were any of its internal systems compromised.

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news.zdnet.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman37d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.