
Paul James writes "Evolve certainly has sparked a lot of conversation within the gaming community. Firstly due to its 4v1 concept that sees one monster tackle a group of four players in asymmetrical online combat and the incredible praise heaped upon it by those lucky enough to play it (as I myself did when I got access to the game at 2014’s Comic-Con and PAX Australia events). Secondly and more recently a negative backlash has been directed toward the game due to the revelation of a long lasting DLC plan that included new monsters, skins and more. All controversies and comments no longer matter as Evolve is finally available for purchase, but does the final product meet the initial hype and evade the negativity? If we got more of it, then the answer would have been a resounding yes."

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."