IGN:
Last weekend's Xbox One beta for Neverwinter convinced me that the game probably should have been on consoles all along. Cryptic's free-to-play MMORPG left a poor impression in comparison to its peers when I reviewed its PC release back in 2013, but there were signs of console promise even then, lurking in its heavy instancing and its unwillingness to bury players under piles of bloated abilities. Here, a simple shift in perspective allows some wrongs to become rights (and, alas, some rights to become wrongs). True, the opening 21 levels I played through haven't changed much since I first passed sentence on Neverwinter, but they felt much more enjoyable while plopped in a recliner in front of my TV with a gamepad in my hand.

Cryptic Studios announced with a press release that more of its veteran developers have returned to the studio following tenures elsewhere.

The MMO studio says it’s “unifying legacy expertise with fresh perspectives”
"Cryptic Studios and Gearbox Publishing are today very happy and excited to announce that "Neverwinter: Menzoberranzan" (Neverwinter’s 25th module) is now available for PC (via Steam), Xbox (via the Microsoft, and Playstation via digital stores (as announced at Wizards of the Coast’s Dungeons & Dragons Direct 2023 showcase)." - Jonas Ek, TGG.
It's for that online game, correct? I always wanted to see the drows home from Drizzt's books, I've read those years ago, but I never could fully imagine it from text alone. Looks a bit bright compared to what I remember how it was described, but I'm guessing that's for gameplay reasons.
Been ages since i played this.
hopefully it also comes to the ps4,
with character transfer.
maybe ill give this a try when it comes out.
Neverwinter looks like the game I never knew I wanted.
The beta was good, really hope we see a lot of the better mmorpgs come over to console this gen.
They should release Champions Online on consoles, like they originally intended.