
Ariel Arias from Thotwise Games gives his take on DX12.
VRFocus hosts an interview with Ariel Arias, CEO and Founder of Totwise Studios, discussing the forthcoming launch of VR experiences, The Hum universe.

VRFocus reports on the revelation that Totwise Studios' The Hum: Abductions may launch as a PlayStation 4 exclusive title next year.
In the article they just said it was one possibility. The author has spun this into 'tipped for exclusivity'. This is bad journalism.

An exclusive interview with Ariel Arias, developer of the new horror game The Hum, about the psychology behind the game's scares, and what makes a game scary.
Exactly
Developers use EXISTING API for single thread. That's the easy route and works for multi platforms.
Developers using DX12 features, multi thread, will only benefit X1 and PC.
its easier for them specially if they're making the same game for PC too , and developing games for in DX12 is easier than 11 , that's what i heard (not sure if right or wrong)
He says this as advice so as not to upset Sony fans in the case of parity because if a XB1 game looks and performs better than its counterpart they'll try to skin the Dev alive.
Looks like this is going to be new "PS4 is holding back the other platforms" slant.
An improved API will obviously benefit the platforms that use it specifically, but we all know how this kind of angle is going to be spun going forward. ]
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Yep. and looks like I wasn't wrong. Comment #6 below - gameon1985
I can predict everything these Xboys will do before it even happens. We've found yet another dud in the handbook of MisterXmedia. Brace yourself folks. Here we go.
I say optimize the games for each console's strengths. I know devs want to play it safe across the board but let's not hold these consoles back anymore.
If PS4 has the power to push every game 1080p / 60 fps without issues..go for it.
Since the X1 has the stable networking with it's massive cloud server base..devs should use that for smoother online gaming and whatever DX12 will bring to the table.
Let each console shine for its strengths, yes even at the expense of its own limitations.