Previous builds of Turtle Rock's Evolve showed promise, thanks to the combination of impressive CryEngine-powered visuals and a unique take on the traditional team-based multi-player shooter - but at the same time the experience was let down by technical issues ranging from slow and inconsistent matchmaking to unstable netcode, leading to player disconnects. Launching with a massive 3GB day one update that promises to fix a wide range of bugs, alongside performance improvements, the good news is that the final version of Evolve provides a significantly better online experience than the pre-release code you may have already played.

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Dear Lord, Eurogamer are becoming too transparent. The PS4 runs better and has sharper graphics because of the higher resolution but they find it difficult to decide on a winner because it 'SEEMS' (they're not entirely sure) that the online runs smoother on the XB1. Oh how things have changed over there since last generation...
"Making a firm recommendation on which to buy is a little challenging: the PS4's 1080p resolution gives it a slightly more refined experience, and performance is a little more stable too. However, this is an online-focused title and the backing infrastructure here doesn't seem quite as robust as it is on Xbox One and PC."
edit: I haven't got a clue what happened there.
so..
A better controller and online infrastructure (it's an online game)
versus
1080p and a little better stability. hmmm..
What platform would I play Evolve on? (besides a PC)
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@GribbleGrunger
"That could be because the PS4 version has far more people playing it ... Just a thought. Evolve has sold a lot more on the PS4. "
Your spin is so strong. . . More people online = hard to find games.
What kind of logic is that?
DF.
The level of anisotropic filtering remains noticeably lower on the PS4,blurring texture details on the ground as a result, while streaming is often a little slower than Xbox One - particularly at the beginning of a game
Its dying light all over again. Honestly why is this absent constantly on the PS4.
Well according to DF is at a lower level compared to x box 1. It wasn't there at all for dying light.
Dudebro@ Sony obviously want 1080p games and so do Playstation fans and they get mad when it does not happen.
I don't know why the x box 1 has the superior anisotropic filtering, honestly and truly. I only mention this because the PS4 is the more powerful console.
I have an amazing internet connection so I wouldn't have a problem with either of the versions.
But if I could choose from all three of them it would be PC first, then PS4 and lastly Xbox One.
That's just my opinion though.