
XBA:
In the run-up to Evolve’s launch, discussion surrounding Turtle Rock’s 4v1 competitive/co-operative shooter largely focused on whether players would still be interested a month after release. Will there be enough variation to keep players involved? Will it be too repetitive? Will it be balanced? Those were the questions. After a few days trudging around Evolve’s maps I’m decently placed to attempt some answers.
Evolve is staggeringly ambitious. When those of us who write about games say that kind of thing, it’s usually in relation to size and scope. GTA V - that was an ambitious game. Skyrim was pretty ambitious too. But Evolve is ambitious in a different way. Pitting a team of four Hunters from a range of hugely different classes up against a single monster from a selection of three or four, on a smattering of maps across a handful of modes; all while allowing bots to fill any gaps left by human players… it leads to so many variables it’s dizzying.

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."