100°

What Dying Light does right

MWEB GameZone writes: There's a lot that Dying Light does wrong: The story is weak, the characters uninteresting; the motivations for behaviours and actions are as untethered as loose sand; the missions barely vary in terms of structure; enemies are limited in terms of variety; there's little in terms of character customisation & multiplayer has you in the body of the same boring white bro protagonist as any other game.

And yet, after hours of play, we have to admit that Dying Light is one of the best games you'll play this year.

HanCilliers4039d ago

Interesting that a game can do so many things wrong, yet so right as well.

I love what the writer says about the parkour. It was probably the aspect Techland hyped most - and for once a dev delivered.

ManAnimalX4038d ago (Edited 4038d ago )

@Hancilliers

its the "phenomenon of compromise".....Gamers have been and are still being conditioned to accept games with "addictive elements" but poor qualities elsewhere.

Destiny is at the top of this phenomenon ...and more will follow....like Dying Light.

“I think the reward for conformity is that everyone likes you except yourself.” - Rita Mae Brown

HanCilliers4038d ago

Interesting point you have there and I agree 100% regarding Destiny. If you look at Dying Light's pvp it reminds a lot of L4D, so there's your point of "addictive elements" again.

SonZeRo4039d ago

The parkour is nice but not perfect, still fun game to play once you can get some decent weapons.

Sillicur4039d ago

Definately not perfect, had more than a few infuriating moments where it just didnt work or was very unresponsive...

HanCilliers4039d ago

I bet you played it on PC - since there's numerous reports of Dying Light being less than perfect on PC

sungam3d4039d ago (Edited 4039d ago )

I LOVED the movement system in this game on PC.

You had to be somewhat precise, actually aim for the ledge you want to get to, not just randomly close your eyes, hit jump and hope for the best that the game engine would do all the work for you.

Added a sense of realism to it.

Once you get use to the aiming system while moving and jumping, it works perfectly.

Best parkour system in a game I have ever experienced so far.

lord zaid4039d ago

Haven't played this, but I like the idea that you mostly avoid confrontation. Nice change that.

Maxor4039d ago

Aside from the Parkour, this is the primary distinction between Dying Light and Dead Island. Frannkly it's brilliant.

In some zombie games it's about clearing and eliminating the threat. Dead Island was completely about craving a bloody path through the zombie hordes. In Dying Light the excellent mix of zombie types will eventually overwhelm you if you stay on the ground. No matter how well equipped and powerfull your character is, your control of the ground is only a temporary situation and should you choose to make your presence know, the zombies will eventually overwhelm you with their sheer weight in numbers.

That is one aspect of the zombie apocalypse that Dying Light does so well. It immerse you in an urban city filled with zombies and it's letting you know that zombies are in charge.

Sillicur4039d ago

Hmm, bit confusing, the story was not bad at all...

zidane13414039d ago

I agree. I kept hearing about the story being lame and when I played it for myself I couldn't help but think I was playing a different game. The story was pretty badass, sure its not gonna win Emmies but it was really enjoyable and that's what counts

Show all comments (15)
150°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

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twistedvoxel.com
Lionsguard245d ago

I knew holding off playing it for 10 years was the right call.

ocelot07245d ago

I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.

Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

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insider-gaming.com
jznrpg375d ago

Nobody bought it for an obvious reason.

Gamingsince1981375d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar375d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’