
Gaming is an expensive hobby, everyone knows that. The question is, why does it have to be? The makers of movies, music, and books have all realized that if something is sold at a cheaper price, people will buy more of it. You can get brand new, quality forms of those medias at a fraction of the cost of new games. Why should gaming be any different?

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I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
aehm maybe because games dont generate any side revenues except the sales price, (mmo monthly fees not counted).
While movies etc can make revenues on several sectors, cinema, dvd, paytv, and last but not least mainstream tv. Plus additional revenues out of soundtracks, tshirts, fanarticles.
Just wait a lil longer its starting atm also for games, miniatures tabletop games, tradecards etc are coming in the game lately and hopefully will sometime generate some second level revenue streams for the publishers so the games might get cheaper.
Systems should be cheaper or Games should be cheaper. Cheaper the entry the more you can spend in the offset, but the more expensive the entry and the less the games the more you'll potentially go back and buy.
I think if certain games were cheaper they'd be more valuable in the consumers and reviewers eyes. Conan, for instance, at 60 bucks isn't a game anyone would buy. At 30, yes. It's sure bet and a great game.
I think companies need to stop and evaluate how valuable their games really are in the market place.
Conan at 60 and God of War at 60, which are you going to choose? GOW of course, but it doesn't mean Conan is a bad game, just not worth 60 bucks. I think this needs to be addressed cause so many people are afraid to take risk at 60 dollar price tags.
I am glad I do cause games like Conan, Untold Legends and Lair are all amazing games in their own rite.
Poor Xbots
Poor Xbots, I dont know why people would buy a game still on a last gen format drive. Poor Xbots, PS3 games are worth those 60$ since it's made on a Bluray disc.
Poor Xbots
I already bought a console, hdtv and now I have to pay higher price for games too.
xbox people also have to pay for live.
Because they want more money and it IS a business they are running. Add to the fact of big releases like MGS4, GTA4, Halo 3 costing MILLIONS on top of MILLIONS to make and you see why the price has been hiked up. It's just not the big franchise games either it's new IP's like Heavenly Sword and BIOSHOCK that are costing millions to make. Simply put they need to sell at higher prices and sell more copies to recoup the cost of developing.
Though i do believe smaller games should have a lesser price (movie based game, hail to the chimp, lower budget games basically) should NOT be 60 bones. Those games in my opinion should be coming out at the price of 40 to 50 dollars.