
What to do with the balance board now that you're totally fit? Well, you could ... skate it. Joystiq will confess that stepping onto the yoga mat-turned-skateboard for the first time was intimidating. The original Skate taught them that even fake skaters have to practice their cool (and sent posers packing in the process) -- and that was just thumbs!
Putting their body in the spotlight at a recent "feet-on" event that featured EA's Wii spin-off, Skate It, was another reminder that what looks easy on TV is just a carefully orchestrated illusion. Thankfully, Joystiq's play session didn't end in a faceplant.

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?
Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(
A skating game on iPhone? It could've worked.
It's a shame this didn't work out.
touch control would have good potential for this sort of game... wish they incorporated it a bit better..

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.