
Head-to-head multiplayer matches in Code Name S.T.E.A.M. play out like a match of speed chess. The quick choices you make present your four-person squad with opportunities, but the same choices can also reveal major vulnerabilities to an opponent. If you’ve been keeping track, you already know S.T.E.A.M. blends third-person action, turn-based strategy, visuals from the golden age of comics, and steam-powered tactical abilities into a wacky world where President Lincoln leads a squad of alien hunters.
Their business practices aren’t perfect, but Nintendo makes games like nobody else. But they also have their fair share of games that nobody played.

Code Name: S.T.E.A.M. is a game that is divisive, to say the least. It’s an underappreciated classic that regularly appears on clearance racks. Which is a shame, given the involvement of Advance Wars and Fire Emblem developer Intelligent Systems and the sorcery it works to get an XCOM-like experience onto the Nintendo 3DS. Especially since now, as it turns five years old, it holds up so well.
The game was great. It would be cool to get a sequel on switch but I'm not sure if it sold well enough to warrant that.

Alex S. from Link-Cable writes: "as we prepare to retire the ol' dual-screen handheld we wanted to take a look at the games that defined the system and which should make their way over to the Nintendo Switch."
I’d just like the remasters of Ocerina of Time and Majoras Mask. Those were both great ports that looked nice and smooth. Would love a proper camera control in OoT that was implemented in MM3D.