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Intelligent decisions

Develop writes: Always interesting, at present the market for games-related artificial intelligence technology is even more fluid than usual…

Like a slowly swinging pendulum, the trend within the games AI middleware market has once again moved away from games. It may seem like a nonsensical thing to say, but as well as Pregasis effectively withdrawing one-time market leading product AI.implant, French company SpirOps also seems to focusing more on the simulation market these days. It's exactly the same decisions taken by companies such as Stottler Henke and MASA a couple of years ago.

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developmag.com
sebloze6506d ago

Sebastien Loze from Presagis here (product marketing manager for AI.implant)

Wanted to let you know that AI.implant continues to be offered to game developers and supports consoles including XBOX 360, Playstation 3, UNREAL Engine 3 and more.

I’m happy to answer any questions anyone might have about how we support serious and commercial gaming.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney12d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage13d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman12d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb12d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.