All Channels
Popular
70°

Resident Evil HD – Why Developers Shouldn’t Change Games on Re-Release

Gamemoir's Nick D. explains why re-release developers shouldn’t mess around with the core mechanics of a game unless they understand what made the original tick in the first place.

Read Full Story >>
gamemoir.com
1nsomniac4127d ago (Edited 4127d ago )

I don't understand this argument at all. The new control scheme is simply optional just like the control schemes in most games. If you don't like it change it. It' not as if it's even the default scheme!

I never played the GameCube REmake so I thought this article was about the new rooms & enemies added to the remaster which I was about to agree with. I love the original RE & I love the idea that there would be new rooms & enemies but a lot of them come across as arcadey & in my opinion brings me right out of the nostalgia & reason I liked RE of old & into the action RE's of new & im not sure about them.

Articuno764127d ago

Some new players will jump into the game using these controls not knowing they are getting a lesser experience for it. Sucks to be them.

Kurisu4127d ago

I see that there are different options for the control scheme, but I'm just using whatever default is. L1 to aim, R1 to shoot. Having a blast so far, the game is so nostalgic and captures the original atmosphere nicely. Gotta love those camera angles and door loading screens!

freshslicepizza4127d ago

"I hear in the back of my head the obvious retort regarding the HD REmake’s new control scheme in that it’s optional. However, that’s not the point."

of course it's the point. make the original controls the default optional and offer alternative controls. i don't see a problem here other than to complain for the sake of complaining. go back and play the original tomb raider games, the controls were terrible.

lipton1014127d ago

I used to speed run RE 1. I know the controls so we'll still to this day. But I can dig the new ones. I was apprehensive at first but after trying it, I love it

Articuno764127d ago (Edited 4127d ago )

I've felt that the old style RE controls were actually a combination of two design choices: 1) The "tank-controls" that limit your turn circle options making your character hard to maneuver and 2) RC Car style controls where you have to hold up to advance your character irrespective of camera/character direction.

The former is a design choice that impacts game balance, the latter is a design fault that was (at the time) the best solution to work around avoiding player disorientation when switching between two radically different camera angles (cuts down on the kind of confusion that occurs when a player gets stuck moving back and forth between pre-renders whilst they get their bearings).

That the new optional control scheme rectified the latter is laudable and a smart, player-friendly addition. That it undoes the former is game-balance crushing, empowering the player in a way they were never intended to be.

lipton1014127d ago

I like the new scheme more. I see the argument as pointless clickbait. This game is a shining example of what a remake should be

Articuno764127d ago (Edited 4127d ago )

The thing is the new scheme could have worked to address the RC car controls issue (which is the biggest complaint about the controls) without messing with balance.

Notice how no one rags on Resident Evil 4's control scheme even though it has the exact same tank-turning and RC car controls as the older games? There's a reason for that: the effect of the RC controls is minimised to near imperceptibility because your character and the camera always face the same direction (making the RC car controls effectively non-existent). The tank-controls however remain exactly as they are, being just as limiting as they'd always been... and yet people were completely okay with it.

In other words, if people are happy with RE4's movement they'd be happy with my concept for an alternative control scheme as it would remove the input oddity just as RE4 did (only RE4 made it a non-factor rather than actually excising it).

80°

Resident Evil HD Remaster and Resident Evil 0 join GOG's preservation program

GOG writes: "Resident Evil HD Remaster and Resident Evil 0 are now available fully DRM-free on our platform and are also joining the GOG Preservation Program!

We’re thrilled to continue this journey with Capcom and expand the Program with two survival horror icons. Thank you, Capcom, for believing in video game preservation, and to all the passionate people within the company who have dedicated a significant amount of their energy to making these releases possible."

230°

Humble Capcom Playstation Bundle Nearing End Date

Carl Williams writes, "If you are reading this then you are probably a fan of retro games. Just taking a stab in the dark there. Well, we just found out that Capcom, one of the better retro supporting companies out there, has this package with Humble Bundle full of Playstation 3 and Playstation 4 games. You better hurry and grab this one because time is running out."

Read Full Story >>
retrogamingmagazine.com
zeal0us3540d ago

If they had more PS4 games I would've taken advantage of this.

triverse3540d ago

I have to agree. I wish companies would do more porting of their previous digital only games such as Final Fight Double Impact over to the PS4. I want to get a Playstation but 3 seems on the way out and 4 is still too new for a lot of what I am interested in.

NapalmSanctuary3540d ago (Edited 3540d ago )

I wish they would port their full classic line brawlers from the 90s. Man, they made some good games back then.

triverse3540d ago

Napalm, check out their PSP Reloaded and Remixed collections. Great value for the money and full of their core retro games. I am not sure what consoles they released those collections on but I am sure PS3 and Xbox 360 were in there.

just-joe3540d ago

Or say if the PS4 was backwards compatible.

triverse3540d ago

Well, we know that is not going to happen anytime soon, at least not till people stop buying PS3 games and such. Sad. I wish it was backwards compatible too- I would buy a PS4 immediately if it worked with at least the digital stuff from the PS3.

DivineAssault 3540d ago

I wish Sony would get the licenses for all the classic arcade games from the 80s and 90s for the PS4.. I dont see why they wouldnt want to make money? I miss those brawlers like xmen, tmnt, etc.. So many great games people are forced to play on mame

triverse3540d ago

The problem with that idea is that a lot of those companies are now defunct and no one really knows who owns the rights to what game. Then in cases like X-Men, it is multiple companies involved (the engine would be Konami's while the actual X-Men license would be Marvel's) and sometimes none of the companies involved are interested in working together again for whatever reason.

I wish it would happen too though.

3629d ago