
"Parity" seems to be one of the more problematic issues with today's current gen consoles. When Turtle Rock Studios said it would be going with graphical parity for the Xbox One and PS4 versions, what influenced the decision especially when the PS4 is more powerful than the Xbox One?

It has been recently revealed by an artist that a sequel to the 2015 title Evolve was in the works. However, this project wouldn't last long.
Was this game ahead of its time? A few years later games like Dead By Daylight, Friday the 13th and other asymmetrical games exploded onto the scene.

Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.

From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Parity should be a standard between both consoles. . Eventually the bickering will stop, and focus will shift towards the actual games.
^_^.
*Mounts flame shield*
@Rashid Sayed Consoles don't scale. The hardware is locked. Optimization is all you can deal with. The PC is an open environment. . not comparable to consoles.
@PC_2020 Despite the perks of PC. It isn't for everyone.
I refuse to spend 200 box on a GPU alone to play the same games with extra bells and whistles ^_^.
Console Wars are full of morons. Back in the day when the rivalry between SNES and Genesis was high, even kids I knew then were more mature than the adults I encounter now.
I couldn't agree more.