30°

Hellblade - Developer Diary #8

Hellblade.com writes "Over the past few months we’ve been hard at work in the prototyping phase of Hellblade."

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hellblade.com
TheJacksonRGN4052d ago

Becoming more and more excited for this as time rolls on.

Sevir4050d ago

Game development excites me so much, seeing this game being built with such high quality in such a small budget and only 13 people is both inspiring and exciting. Once I graduate, I really want to delve into this experimental business and development model of Indie-AAA with a small team crafting an ambitious Game. I hope NT flourishes with this and I hope they profit which will cause mid and small indies to go big with small budgets.

100°

Ninja Theory on Hellblade's Development, "Independent AAA" Market and Their Future

Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.

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wccftech.com
3131d ago
80°

Talking Hellblade with Tameem Antoniades, Chief Creative Director at Ninja Theory | GodisaGeek

Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."

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godisageek.com
The_Sage3134d ago

The 8th is quickly approaching.

90°

Hellblade’s dark portrayal of viking hell and psychosis is this year’s anti-God of War

How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.

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gamesradar.com