Hellblade.com writes "Over the past few months we’ve been hard at work in the prototyping phase of Hellblade."

Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.

Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."

How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.
Becoming more and more excited for this as time rolls on.
Game development excites me so much, seeing this game being built with such high quality in such a small budget and only 13 people is both inspiring and exciting. Once I graduate, I really want to delve into this experimental business and development model of Indie-AAA with a small team crafting an ambitious Game. I hope NT flourishes with this and I hope they profit which will cause mid and small indies to go big with small budgets.