1130°

PSP Phone Specifications

Ubergizmo writes: "The PSP phone idea has been thrown around for quite a while now, but according to this piece of scanned white paper you see on the right, it shows just what a device would carry. Click on it for the larger image, unless you've got vision as good as Superman to read everything in fine print. Among the specifications listed include :"

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ubergizmo.com
SpecialSauce6504d ago (Edited 6504d ago )

i have enough trouble trys to carry a regular psp in a pair of basketball shorts. not sure i would want this phone tho... seems a bit too nerdy. plus not a fan of Sony's phones.

SpecialSauce6504d ago

but there designs just keep me at a safe distance.

gunnerheadboy6504d ago

I think it looks pretty nice.

SSCOOLCHEA6503d ago

w 810i going on 3 years pay 499 for it but was worth it . the sound is still superior to any phones , 500 songs on 2 gb plus alot of cool features that still better than todays phone . psp phone ???? thats why you bought a psp right ?

solidt126501d ago

I have the Samsung Instinct and it is a great phone compared to the iphone.

+ Show (4) more repliesLast reply 6501d ago
Zip6504d ago

This could easily be a torn in the eye for iphone, not directly, but it would still hurt

BOSSMK XXIII6504d ago

SO buy that baby. I'm in need of a phone SO badly and to have my dear PSP crammed up in there in a nice slick package is gonna get meh teh ladiez, jk lol.

I'd totally buy it, Sony. MAKE IT HAPPEN.

KeiZka6504d ago

Umm... Those phone specs are rather mainstream tbh. Only thing that differentiates it from mainstream phones is the big screen, and that's about it.

Let's not forget the burn Sony got with Sony Ericsson and Walkman brand...

I think I'll stick with my Nokia anyday over that. And keep playing NDS.

MrSwede6504d ago

What "burn" are you talking about? The Walkman branded phones were a huge success.

KeiZka6482d ago

A "huge" success? Hardly. If it was a huge success, Nokia wouldn't have a 40% market share..

Show all comments (32)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney9d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage10d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman9d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb9d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.