All Channels
Popular
20°

Ori And The Blind Forest Moon Studios Interview

Moon Studios developer Mark Coates previews indie gem Ori and the Blind Forest for Xbox One at the Microsoft Loft in San Francisco.

60°

No Rest For The Wicked Could Become A Long-Term RPG Platform, Says Moon Studios CEO

Moon Studios CEO Thomas Mahler says No Rest for the Wicked could evolve into a long-term RPG platform with new modes like roguelike, survival, and farming.

Read Full Story >>
noisypixel.net
ShwaaMan64d ago

Is this game ever coming to consoles? My pc friends played it in early access over a year ago….

StoneTitan62d ago

I do envy pc players sometimes because of the early access. For this game especially.

Anyway, consoles will get the definitive version in the end so all good.

260°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B352d ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan351d ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

TheCaptainKuchiki351d ago (Edited 351d ago )

Indie means independant PLUS low budget.
Say I'm a billionnaire and decide to fund my own game with a $20M budget, is it an indie game just because I don't call a publisher? Dev costs increase yeah, but $10M is hardly indie

StoneTitan350d ago

@TheCaptainKuchiki I mean there is a word, independent, now look up what independent means.

https://dictionary.cambridg...

If you are a billionaire and fund your own game your game your studio is definately an independent studio xD
Thats what the word means.

TheColbertinator351d ago

Game development expenditures have exploded since the old days, Terry. Office space, hiring computer techs, game development equipment and art direction all have insane costs now.

Terry_B351d ago

Stardew Valley.

a game does not have to cost 10 millions or even 1 million..or even 100k to be successful

thorstein351d ago

Office space is cheap since so many people now work from home.

The only thing exploding is the price to the customer and the CEO's bank account.

TheColbertinator351d ago

Regardless the expenses are still there. If every indie studio had a success like Stardew Valley, they wouldn't be begging big time publishers, crowdfunders and investors to cover development costs. Alas most don't.

Santouryuu351d ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein351d ago (Edited 351d ago )

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall351d ago (Edited 351d ago )

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan351d ago (Edited 351d ago )

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan351d ago (Edited 351d ago )

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer351d ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

+ Show (1) more replyLast reply 351d ago
leahcim351d ago

please bring Ori to Playstation!!!!

T_T

franwex351d ago

Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.

StoneTitan349d ago

absolutely correct.
He is pointing out the fact that even IF you have a hit game that sells 2million dollars. Does not mean you can pay for the next project.

190°

Moon Studios Becomes Fully Independent and Announces a Major Update for No Rest for the Wicked

Moon Studios announced significant updates for No Rest for the Wicked, including a major expansion and new features launching on April 30.

Read Full Story >>
clouddosage.com
leahcim435d ago

ORI on psx!!!! please please.....

darthv72435d ago

Its long overdue... its been on switch, PC and XB for a while now. No reason to leave PS out anymore now that they would be able to self publish.

Sonyslave3435d ago (Edited 435d ago )

Ori is microsoft IP it up to them

thorstein435d ago

This is great news. Talented, indie, quality, fun.

NoDamage434d ago

Waiting for full release before purchasing. Can't wait.

Tacoboto434d ago

Surely things have improved since the initial Early Access but I put about 2-3 hours into the first EA build.

What genuinely forgettable gameplay. The balance was weird, the character designs are weirder, and I felt absolutely no hook to go back.

The art style overall isn't bad but whatever they were thinking with the characters just doesn't agree with me. Don't go in thinking that this game has or remotely tries to capture the charm of Ori.

TheEroica434d ago

Independence... Ahhh. Master and commander of your own future.