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570°

8 Most Difficult Games Ever Made

Not every video game is a piece of cake, sometimes they are hard, sometimes harder and sometimes the hardest. Difficult games come in multiple flavors, some games are ultra-hard but they respect the player and some games, they just plain hate you. For this list, we have chosen those games that are difficult even at lowest difficulty.

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faisalsheikh144116d ago

Dark souls was one of the most difficult game i played.

bouzebbal4116d ago

Batman & Robin on Megadrive (Genesis) is one of the most difficult games i have ever played and my all time favorite Batman game. If you don't trust me, finish level one without losing all your lives.

Highlife4115d ago

Battle toads was the hardest game I have ever played. I remember throwing my controller and its the only game that I took out of the nes and threw it at wall.

XBLSkull4115d ago

Was looking the whole time for Ninja Gaiden B/2, thought it was a BS list, until of course, it appeared as number 1.

nirwanda4115d ago

Back to the future part 3 on the megadrive was near impossible not to die within 30 seconds

nirwanda4115d ago

http://youtu.be/MCaHiAg5xng
link to megadrive back to the future part 3, I worked in a game shop during at the time and played nearly every game, but never met anyone who could last longer than a minute.

bellome4115d ago

The hardest game i've ever played is maybe Rush 'n Attack on NES. One of my first games ever, still never finished it.

@Highlife

Battletoads was a great game, not so hard in my opinion but a lot of fun!

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nicksetzer14116d ago

Idk, for me dark souls was not nearly the hardest game I've played, certainly not #2.

blockcoc4116d ago

Your first souls game is always the hardest. Once you nail the mechanics in the first game you play will leave the other games feeling easier.

gamehunter4115d ago

it was little bit hard...

Nerdmaster4116d ago

Unfortunately Dark Souls is hard for the wrong reasons (e.g. your sword rebound on walls but the enemies attacks don't).

The_Devil_Hunter4115d ago

I agree, this game isnt really all that difficult, its the frustrating mechanics that make the game feel difficult, but the reality is that I have played way harder games than this all from the Sega Genesis and SUper Nintendo times. Hell Mega Man is harder than Dark Souls.

Dhampir4115d ago

Dark Souls difficulty is the exact same style as old 2d games, like megaman. A focus on pattern recognition and precision is all it is. But if your weapons are rebounding off walls, it's your own damn fault. Learn your weapons.

It's only frustrating for people who refuse to adapt and try to force their way.

xabmol4115d ago (Edited 4115d ago )

No.

It was only difficult for those with no patience or skill.

It was a game for those who don't need and do not want their hands held. Those that don't cry for their mommies and need night lights.

DragonKnight4115d ago

Explain to me why you're trying to use a two-handed, horizontally swinging weapon in a narrow corridor and why that's a "wrong reason" the game is hard and not, rather, a reason you're playing the game wrong?

Did you know that if you swing a weapon against a wall in real life, the weapon will actually bounce off of it? I know, it sounds crazy but it's true.

nitus104115d ago

Well if you pick a long weapon such as a spear or halberd what do you expect. In narrow passages daggers, short swords, maces and don't forget your magic although the problem is deciding what magic to use, although any magic that takes over a second to cast is pretty useless unless you have a long corridor.

@DragonKnight
Pretty much all of "From Software" games required you to watch your stamina. This is probably off putting to gamers who are use to games that allowed you to have high speed slashing no matter what weapon you used.

Matching a weapon to your stamina and changing tactics in narrow spaces are much more true to life.

Nerdmaster4115d ago (Edited 4115d ago )

@DragonKnight
Emphasis on the "but the enemies attacks don't" part, please... People only listen to what it's convenient for them...
I'd have no problems with rebounding attacks if the same laws applied to the enemies. "Did you know that if you swing a weapon against a wall in real life, the weapon will actually bounce off of it?" - no, really?? But if in real life somebody tries to attack me swinging a weapon against a wall, because he's my enemy his attack will go through the wall?? If you're going to use "real life" to justify a game mechanic, then do it for every case, not just the ones you want to defend.
And why are you presuming that I was using a two handed sword? It happens with the freaking broken one handed sword in the beginning of the game.

@Dhampir
Mega Man has pixel perfect controls. If you missed an attack or a jump, you knew it was your fault. Dark Souls, with its strange physics and controls, not so much.

People talk about "focus on pattern recognition and precision", "requires you to watch your stamina", like Id Software invented all this. You know another game that uses all this and still have solid controls and physics, and gets difficult for the right reasons? Monster Hunter.

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XanderZane4115d ago

The Super Star Wars games on the SNES were a pain in the rear. I know I never completed those games. I went back and tried them again years later and they were still impossible. Battletoads was a nightmare. Ninja Gaiden Black was pretty difficult as well. The first Megaman game was also pretty hard. Watch this. Too funny. I beat both Megaman and Megaman 2. The 2nd game was a lot easier.

https://www.youtube.com/wat...

Kevlar0094115d ago

Episode 5 is brutal. I remember playing it with some friends and we couldn't make it past the 3rd level, inside the bar.

nitus104115d ago

IMHO the Sega version of Ghost n goblins was harder than the SNES one but no matter which platform that game was brutal.

JsonHenry4115d ago

I feel this list should have contained nothing but NES games on it, lol.

TheSaint4115d ago

Eh, Demons Souls was harder.

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cyberblackdeals4116d ago

nah i think dark souls was not that difficult

Mikefizzled4116d ago

Dark Souls is a 3rd person strategy game.

xabmol4115d ago

I can see why you would say that, but respectfully disagree. (although I did click agree)

To label this a "strategy game," you would need to relabel entire generas. I mean everything could be a strategy game by your definition. Because they all require, at least, some strategy.

Bimkoblerutso4115d ago

Well, strictly speaking I have to say that the other games on that list are probably harder than the Souls games. But the Souls games have always had the RIGHT type of difficulty in my opinion. It's the kind that lays out it's mechanics and lets you gradually get better and better at it. There's little to no "cheap" difficulty tactics in the Souls games. It's just you're good at it, or you need to get better.

Old-school games like Battletoads and Contra are much more trial-and-error by comparison.

slayer2544116d ago

I played contra in my childhood and remember I was never ever able to complete it...

cyberblackdeals4116d ago

You were newbie and i think you still are

slayer2544115d ago

lol...you try for yourself once and see.....

pkb794115d ago

I was never able to beat it without the old Konami code

SpitFireAce854115d ago

I remember playing contra with my dad..Great times..

turab4114d ago

may he rest in peace.

Vanfernal4116d ago

Ninja Gaiden Black? Pfffft. Ninja Gaiden 1 for the NES says hello. Also Ghosts N Goblins should be on than list. The thing is games like Demon's Souls and Dark Souls are quite beatable. You just need patience. Old school NES games you needed to have the skill to pull off near flawless playthroughs or there was no way to beat them. Kudos for including Battletoads in that list Altough it should be higher.

xabmol4115d ago

Yeah, you can't go back to Battle Toads and Contra, then pull out some recent games to make a list of most difficult games. A true list would be filled by the NES generation alone.

morganfell4115d ago (Edited 4115d ago )

Ninja Gaiden Black was easy (and enjoyable). Real ninja difficulty belongs to Shinobi on the PS2.

morganfell4115d ago

Ha ha disagrees from people that never tried to play Shinobi. Look it up. The difficulty on that game easily trumps most titles.

matt1394116d ago

Mile high club on veteran ;)

DarkOcelet4115d ago

I got that from my 6th try. I cant believe that some people consider that achievement impossible lol. Once you learn the pattern of the enemies, that it, you will easily pass it but it was one of the best spec ops missions in the whole series.

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80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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CrashMania69d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_69d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda69d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot69d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania69d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman69d ago (Edited 69d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown69d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198969d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac68d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_58d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

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neutralgamer199269d ago (Edited 69d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7769d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas69d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_54d ago

Because of money. Most game studios need financial backing in order to develop games.

69d ago
MrNinosan68d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster69d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7769d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno69d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa69d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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270°

Sony Shuts Down Video-Game Studio Bluepoint

Sony Group Corp. is shutting down Bluepoint Games, the PlayStation subsidiary responsible for developing remakes of video games such as Demon’s Souls.

Roughly 70 employees will lose their jobs amid the studio closure, a PlayStation spokesperson said, writing in a statement that the decision was made “following a recent business review.” Bluepoint will officially shutter next month.

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Neonridr70d ago

Well this sucks. Were they working on anything lately?

BlackCountryBob70d ago

They’d been working on a God of War GaaS game that got shut down I think. Had been hoping they would be taking the lead on the remake of the original trilogy as their next project instead.

Neonridr70d ago

damn, loved their work on the Uncharted series remasters. That would have been great as I missed the earlier GoW entries.

Popsicle70d ago (Edited 70d ago )

Same. I figured they may have created some useful assets while working on the scrapped GaaS game that could have been transferred for use in the trilogy remake. Such a shame, Bluepoint did a phenomenal job with the Demon Souls remake. A transition to the GoW remake seemed like a perfect match for their talent.

VenomUK70d ago

The only reason Sony would've shut down Bluepoint is because it's not profitable. But the reason it's not profitable is because the studio has spent years working on a GaaS game that wasn't released - that's not its fault!

With a ready made accomplished team Sony could've had them work on anything, how short-sighted to dismantle them. This move is a bad move from the highest level of management and accountants and it's a worrying signal that behind the scenes PlayStation is being mismanaged.

badz14970d ago

God damnit Sony! These guys are so talented and you guys criminally misused them! And for what? Jim Ryan's crazy GAAS future that was hated by gamers from the get go and never materialized??

I hope that guy rot in gaming hell for what he has done but why didn't Sony put them onto another remake project? They are very good at that and whatever they come up with will surely sell, come on! Why the sudden closure? This sucks balls!

I am very worried about Bend Studio now.

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darthv7270d ago (Edited 70d ago )

DAMN... I say we stick it to Sony and all jump ship to Xbox.

/s

Yes, that was a joke. What isn't a joke is where will these guys go now? They are really talented at remaking games. So any publisher would be wise to scoop them up. Lord knows there are tons of quality games from years gone by that could use a bit of modern TLC and re-introduced to new generations of players.

Profchaos69d ago (Edited 69d ago )

Nintendo has a ton of old games that could use remakes fingers crossed

@lightning pretty rare for Nintendo to shut studios down

repsahj70d ago

is there a way to save this studio? MS or Nintendo?

Lightning7770d ago

Uuh no Nintendo would turn then into a Nintendo retro shop reselling remastered games for 60 or 70$. MS? Would shut them down also. None of these companies are your freakin friends.

1Victor70d ago

There’s a impostor among us 🤣

With what I’m going to say I want you to understand first that I’m raging inside but I also understand that there is a lot that don’t get published about studios closures like monetary burdens, management issues, quality issues, are some of the one that come to mind.
I wish the best for those that lost their jobs and hope that Sony compensate them more than appropriately.and they get hired fast by other developers.

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-Foxtrot70d ago

Go f*** yourself Sony

Your stupid management are the ones who made them waste years on a God of War live service title only to cancel it.

This is insane, they’ve really screwed up here, what the actual f*** man.

KiRBY300070d ago

Sony has been sabotaging themselves for the whole generation. their focus on live service has been an absolute disaster for everyone involved, the gamers, the studios, the investors. where are the solo games? what did Bluepoint do to deserve this? they done a brilliant job remastering and remaking games for sony and this is how sony treat them? after years wasted for a crap GOW live service nobody wanted.

man, fuck sony. they're so dumb it's incredible.

Profchaos70d ago (Edited 70d ago )

I've been hardcore PlayStation since the PS1 but man If Xbox was legitimately competitive and not just giving their games away I might consider switching hell Nintendos been more appealing than Sony lately at least they are putting games out

This live service push has killed so much of my hype for Sony this gen

Outside_ofthe_Box70d ago

"Sony has been sabotaging themselves for the whole generation. their focus on live service has been an absolute disaster for everyone involved"

This is it. This is why you stick to what you are good at. If a studio themselves have a genuine interest in live service, sure let them have at it, but to push it on to developers is exactly how not to handle a studio.

Like you said BluePoint didn't do anything to deserve this. It was Sony's mismanagement of forcing them to do something that isn't their strength that led to the closure. They have done nothing but great things till the live service push and would still be here had it not been for that.

How much money have they lost since this live service push? So much wasted time and money on cancelled games and failures as a result.

Lightning7770d ago

@Prof

Not sure what you mean. Ever since Xbox started PS fanboys been wanting Xbox gone. They barely competing anymore this is what it looks like now. Been telling ppl for years but fanboys just make stupid excuses. So welcome to the outcome.

The_Hooligan69d ago

Seriously fuck Sony. People in charge of making the decision to push GAAS are all safe but the actual developers who had no say are all fired. Great work Jimbo/Herman!!

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isarai_lee70d ago

I hate Jim so damn much for his GAAS push, this is absolute bullsh*t!

Cacabunga70d ago

I think we can sadly say that we are witnessing the PlayStation fortress collapse before our eyes..

GamingSinceForever70d ago

@Profchaos you sound dumb as Hell. What are you like 12? What do you mean by you might consider switching? For what reason can’t your grown ass buy whatever console you want? No one has forced you to be a loyalists to a single platform but yourself.

Grow up bro. All jokes aside.

slate9169d ago

Respect for being consistent on this take. Not sure why sony has been self-destructing since 2020

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Johnh522370d ago

This really sucks they couldve did Socom remaster or live service instead of milking gow to get shut down this sucks a good studio.

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70°

9 Video Game Locations That Hit You in the Feels: The Most Emotional Places in Gaming

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.

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got_dam141d ago

Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?