
Watch Dogs’ was not a good game. This has been said by pretty much everyone on the Internet, but we’re not going to get into that now. Indeed, the flaws of the game, like the invading of people’s privacy and the lack of hackable stuff in the games world is not nearly as broad as advertised. Indeed, those were rather small in the scope of the game’s problems. The real problem with ‘Watch Dogs’ was the boring story. Most of the story was made worse by the boring protagonist. Aiden Pearce was a thoroughly-unlikeable human being who was doing what he thought was best to get revenge against the people who got his nephew killed.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Yeah, just because a character is unlikable or does bad things doesn't mean they're a bad character. I like complexity in my game characters, which is why The Last of Us' Joel stuck with me.