
OnlySP: The freedom and non-linearity of open-world games are often among their most vaunted characteristics. But what really is open-world? And what is it really other than busy-work to extend the life of a game? Was it ever really all that it was chalked up to be? Or is exploration truly a plus for open-world? Or perhaps is that the very nature of open-world: busy-work framed with fun gameplay and enticing stories?
The best way to experience a unique chapter in AC franchise history.
Give me a proper PS5 port with trophy list, Syndicate too and I'd happily buy them both again
The French Revolution waits for no one.
But now it runs at 60 FPS on PlayStation and Xbox Series X.
Rediscover Assassin’s Creed Unity in breathtaking clarity.

Shaz from GL writes: "Assassin’s Creed Unity is looked at as one of the worst in Ubisoft’s iconic franchise. But playing it nearly 10 years later reveals it may just be the best"
Open world is the ability to think 'I wonder what's over there?', and go find out without hitting invisible walls after a few seconds.