
Kenny McDonnell:
"Last week,I finally got around to playing The Evil Within, eventually finishing it on one weary evening over the weekend. While I did enjoy certain elements of the game, if this is the road that the title's creator Shinji Mikami wants to embark upon, he's going to have to make some serious alterations for The Evil Within 2."

The Resident Evil 4 director left Tango Gameworks in 2023.

The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.
An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.
I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.
Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.

Resident Evil co-creator Shinji Mikami reveals the secret to a perfect remake, and how he'd approach a modern recreation of his and Suda51's quirky cult classic, Killer7.
I feel like despite being a good overall game they would be better off making a new franchise with a clean slate.
Characters and the dialogue is something they have to work
take off those stupid black bars
Some of the games mechanics need to be changed like Main character's movement, upgrades need to be simplified or removed completely, voice acting needs work, the story needs to actually have a purpose because the Evil Within's story was all over the place and inconsistent. (I understand that the game tried to make it seem like the story was inside of on man's mind, but it didn't work)
Loved number 1, can't wait for the DLC.
"The game seems to advocate the stealthy approach to killing off your foes, and yet the majority of sequences see a full room of enemies running at you the moment you walk in"
I'm not sure this is quite the issue the writer thinks it is. The point of the periodic enemy gauntlet sections is to occasionally wring you dry of your supply reserves, otherwise you'd be able to sit on an advantage of stock ammo/healing items/trap parts indefinitely. Currently playing Resident Evil Remake Remastered Redux and without the need to actually fight enemies in the first place I've got a box stacked with more ammo than I need and then some.