
GO:
"After playing Blackguards 2 for a couple of hours, I was all but ready to just turn in my review of Blackguard 1, append the number 2 everywhere and call it done. Blackguards 2 seemed in those first couple of hours to be, not just a similar game to Blackguards 1, but the same game. Sure, there was a new plotline, but within half an hour I had assembled the old adventuring crew of Naurim the dwarf, Takate the spear-wielding savage and Zurbaran the mage, and it was like I had never stopped playing Blackguards 1. In a way this was not particularly surprising to me – Blackguards 1 came out less than a year ago, so how much change could they have really worked into the new game? In another way, it was curious to me that the game I was playing was being released as a whole new game and not just DLC to the original. Then around hour three, a whole new portion of the game opened up and it became something very different. Better? Worse? That’s difficult to decide. How about I start by describing it all and go from there?"

Three years have passed since Count Uria´s plots. The Vanquishers of the Nine Hordes long parted ways but life in Aventuria went on. Cassia, a young woman of noble descent, has only one goal: She wants to claim the Shark Throne, no matter the price

Danny Martinez of The Koalition writes: The original Blackguards 2 was released in 2015 for PlayStation 4, Xbox One, and PC by developers Daedalic Entertainment. I mention this immediately because those who are looking for a modern story, RPG mechanics, and graphics will not find that with this game.

Blackguards 2 is a turn-based tactical RPG with a high fantasy setting originally released in 2015, now ported to the Nintendo Switch.