
Continue Play's Ewan Moore looks back at Nintendo’s masterpiece – a wonderfully subversive game which redefined the platforming genre.
"Let’s cut to the chase: Super Mario Galaxy 2 is a masterpiece, easily one of the greatest platform games of the last twenty years, and right up there as one of the greatest games of all time. It’s also been recently made available on the Wii U eShop. If you haven’t played it, you need to go and do so now. To pass it over is to ignore one of the most important Nintendo releases of the last decade, but to ignore one the most important games ever released, period."

Dataminer reports bloom rendering issues in Super Mario Galaxy 2 on Switch 2 at higher resolutions, raising concerns about Nintendo’s emulation approach.
Everything about the way this game was developed is screaming out that the price point is way off the mark!
This just looks like Nintendo, really scraping the barrel and rubbing in their fans faces. It's just dirty at this point!

Are you ready for another trip through the cosmos on Starship Mario?

VGChartz's Mark Nielsen: "With the Switch getting on in years and the prospect of a new Nintendo console growing closer, now seems like an excellent time to take a look back at one of its mascot’s two big evolutionary lines, particularly since we now find ourselves in the longest wait ever between 3D Mario games. Today marks the seven year anniversary for the release of Super Mario Odyssey, and with no full new entry in sight, it comfortably beats the roughly six year wait between Super Mario 64 and Super Mario Sunshine, which should also be good news to anybody who broke a mirror that day.
3D Mario has delighted fans since 1996, maintaining an astonishing level of quality and bringing innovations not just to the 3D platformer genre, but gaming as a whole. Needless to say, it’s a hard task to rank a series where every entry is beloved, but I shall nevertheless undertake this risky venture with my head held high. Wish me luck."
One of the worst marios.. i hated the fact it was only about finding the moons and very repetitive with the same bosses. There is no exploration in this one.
Galaxy 2 is still unmatched
I played a little of this game and freakin' LOVED it! But I forced myself to stop because I hadn't played Galaxy 2, which I've been playing every day for the past week. Cripes, Galaxy 2 is way better than I expected it to be! Even though I dislike the Wiimote and nunchuck controls, and it annoyed me a lot with Galaxy 1, part 2 just feels better and slightly less gimmicky when it comes to the controls.
Sunshine at number 7 no way. I get it's not perfect but it deserves better to date there has not been another 3d Mario that's managed to capture that same movement it's the most acrobatic feeling Mario to date.
It's by and large better than 3d land/world and I'd argue that galaxy 2 didn't offer any trie innovation it was essentially a DLC pack to 1
Personally it's
1) Mario 64
2) Mario Sunshine
3) Mario galaxy
4) Mario Odyssey
5) galaxy 2
6) Bowser fury
7) 3d land/ world.
Agreed
It really is a beautiful game. A slight shame that the recent Wii U release is only compatible with wiimote and nunchuk; there's no real reason for the game not to include gamepad support (and it would be fantastic if you could play via the gamepad's screen).
I couldn't finish reading the entire article. Seemed like there was way too much of a love affair from the author gushing over the title and not enough objective comments out ling the good and the bad.
I had fun with galaxy one, but didn't like the ridiculously easy boss fights and the relatively short length. I avoided Galaxy two because I heard it was basically part one with new levels and you get to ride Yoshi.
(Open question to all) Is part two worth picking up or is it part one over again?
I bought this game on the wii-u because it was $10. If they keep releasing these games at $10, I will buy them all.
There is actually quite a few uses of the motion controls that is fun. For examples at times you fly a bird like creature and hold the remote horizontally like you would a plane. And when your rock mario you hold it straight up vertically mimicking the old sidewinder remotes used for like controlling jets. As well the pointer is used for more gameplay elements than collectin starbits.
While running around controlling mario you can stun other enemies. Also using yoshi's with the pointer. Just two examples there are other uses too.
I'd be sceptical of someone who said motion controlls weren't utilized well in Galaxy 2. They probably didn't complete the full game.