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Uncharted 4 Dev Lost "Thousands of Dollars" Questions Metacritic's Methods

Naughty Dog's Jonathan Cooper reveals that due to Metacritic's scoring methods he has lost out on "tens of thousands" of dollars in bonus pay.

Amuro4148d ago (Edited 4148d ago )

the problem with those bonuses is that it gives too much power to the reviewers. And depending on the kind of agenda that the reviewer wants to push the results can be devastating for the game dev, especially with the Game Journo Pros group around.

Although what Cooper is talking about here is a bit different. Because ND's past 4 games are all 90+ on Metacritic, so I don't quiet understand how they still lost money....

chrish19904148d ago

May have been a loading error, embedding tweets doesnt always work the way it should. The joys of technology...

Ballsack4148d ago

Im seriously thinking scores should be banned but not reviews....

There are very few sites and i mean very few that give scores based on the game itself..itse either a fanboy score good/bad depending on their console of choice or its for the goodybag they recieved or advertising money.

The small independent sites usually give a more unbiased review than the big sites.

Metacritic is a joke

freshslicepizza4148d ago

it just goes to show how corrupt the industry is. no wonder people are leaving famous review sites. there should not be any monetary gains linked to review scores, it's just asking for trouble.

BX814148d ago

Why? Scores are a good system. It's the idiots who decided to pay someone based on scores that should be banned. I personally use gametrailers reviews because they tend to follow my likes and dislikes more than other sites.

SilentNegotiator4148d ago (Edited 4148d ago )

Instead of blaming Metacritic, maybe the ridiculous method of bonuses tied to Metacritic should be criticized.

@Ballsack
That's a terrible idea. Review scores can tie together a review with a concise understanding of how the reviewer felt about the game overall. Just because SOME reviews don't use them well and they sometimes have fanboys reaching for the butthurt cream, that doesn't mean that they aren't a valid practice.

And "banned"? By who? From what? That sounds like something a 12 year old would say.

Why o why4148d ago (Edited 4148d ago )

Its no always the review score thats the problem but more the inconsistencies in the scores from the same site. In order to sway reviews theres been swag bags, trips to japan all sorts. Not saying the scores didn't reflect the quality just that its a slippery slope when reviewers accept said 'perks'

My issue with metacritic was their weighing methods. Some sites had a stronger affect on the overall metacritic. Some dedicated gaming sites, albeit smaller ones were omitted from their net yet film review sites and some brand new sites had instant inclusion. Theres also the western bias. Those reasons plus the lack of transparency is why ill never deem metacritic credible.

Its sad to see how they can actually affect peoples livelihoods. ... its a wrongen mate

jmd7494148d ago

The most interesting thing about the entire article is when the Dev said "It's January and I'm registered for E3 already. Can't wait!"

Come on E3!!!

XBLSkull4148d ago

Sounds more like a problem with his employer, Naughty Dog, having a system to provide bonuses based on random peoples opinion rather than maybe game sales.

Metacritic should have no outcome on someones income. That is the problem. Metacritic is a fairly valuable system to consumers and doesn't really need to change. Whomever is writing checks based on what metacritic says is the one in the wrong.

Gamer19824148d ago

This is one reason why I dont give scores in my reviews plus scores don't make sense. You cant really number or grade a game as everybody will find it differnt. In my reviews I point out whats fun, if trophys are fun and easy (but not too easy or tedious) and what features it has and whether is makes it unique etc.. As when buying a game that's what we really look for. I need to do more reviews though lol. Really behind on my reviews.

Kumomeme4147d ago (Edited 4147d ago )

@BX81
what he mean might be from devs perspective
i've heard before that some publisher only paid certain bonus when the devs achieved certain metacritic score target with regardless number of game sold..this hurt devs especially small studios that still not made name for themself

this trend is one of unhealthy aspect of metacritic ...this issues had been uproar in journalism before

guitarded774147d ago

I'm glad joystiq is moving away from that "simple minded" way of reviewing. The bad things is that there is one less professional, supposedly unbiased, review score to average out with some of the click bait sites included in Metacritics review scores.

I think most of the N4G community is against Metacritic (at least from all the comments in the past) because we know what it is and how it works. But there are apparently still a lot of people who use the site or it wouldn't exist. Joystiq said they'll still have their quick review at the bottom of the page for the lazy, or people who just want a quick overview before committing their precious time to reading the full review, so those worried about not being able to quickly know how the game was rated need not worry.

ChrisW4147d ago

Twatter not working they way it should? You don't say!?!

SolidStoner4147d ago

reviews always where basically random people opinions.. and most of them dont even play games the way they should be played (they even play them with wrong controls, and very, very casually, they move like drunk girls at gameplay).. many reviewers dont even like the game they review, for example, many reviewers dont like racing games, and when they review something like gran turismo or other non arcade racers, they say its bad, unfinished and not fun, while in real world for many players its opposite!

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Foehammer4148d ago

I can see it if he's talking about the "user: scores, they are a joke

Metacritic my as well just have 2 user scores, a 0 and a 10 because that's what most trolls use. It's a vote not a review.

Professional reviews, for the most part are accurate. Some sites will score way off to get clicks, but most a reasonable. And that's the best that can be done is to average the resonanable scores.

Perhaps drop the top and bottom 2 or 3 scores to avoid the clickbait sites, then average the rest?

Stapleface4148d ago

Reasonable scores are subjective. People generally seem to think that if a review score is a 6 where their own personal view it's a 10, that the review is bullshit because their view is absolute. Anyone with a different opinion is going for clicks, a troll, unreasonable. People have different opinions. Plenty of games other games would give a 10 (mostly due to exclusivity, it seems a lot of times) I'd give a 7 or 8 at best. Are they wrong, or unreasonable, no just different. I don't think there is such thing as "professional reviews". Not a single reviewer is doing more than just giving their own personal opinion.

Angeljuice4148d ago

In all competitions where a judges score decides the results, the top and bottom scores are ignored to maintain an unbiased result (Diving, Gymnastics, Skating e.t.c.).
Metacritic should do the same with both the top and bottom 5% being voided to stamp out the biased reviews with an agenda behind them.

SilentNegotiator4148d ago (Edited 4148d ago )

@AngelJuice

Then you're just devaluing opinions of people with the audacity to think that a game is incredibly bad or incredibly good.

Let's face it; a biased review could give a middling score if they wanted to, the way that a large amount of reviewers only utilize 8-10/10 most of the time. Remember when Cliffy B. was crying over getting an 8, claiming that it couldn't be because the previous game got a higher score?

Angeljuice4148d ago

@Silent
It isn't a perfect system, but it rules out those that just try to sabotage or inflate a games score artificially.
Too many people give 10/10 scores nowadays, effectively saying a game is perfect in every way. I have played thousands of games over the past 35 years and not a single one deserves to be called perfect.
The system works for the Olympics and all world-class competitions and is recognised as being the fairest way possible to score subjective performances.

You're not negating anybody's review as once it is placed in metacritic it becomes a part of the whole and no longer an individual entity.

Death4148d ago

A 10/10 is not a perfect game, it's a perfect score. There is a degree of forgiveness as long as the game is enjoyable. The problem with reviews today is there are no standards. We went from paid/professional reviews in mags to reviews made by anyone with an internet connection and a little spare time.

Prime1574148d ago

I remember seeing a user review that gave the game a "0" and then said, "add a 1 to the beginning of my score and you'll figure out how I feel about this game; it's great!"

Metacritic used to be a decent guide, but it's troll reviews are killing it.

You can't always quantify a medium's value. That's why I always try it for myself.

4148d ago
DLConspiracy4148d ago (Edited 4148d ago )

I actually agree with @Silentnegotiator on this one @angeljuice. Sure its not a perfect system but you are basically alluding to the fact that most people sabotage their own opinion for the sake of fanboying. These are averages of peoples opinion. People need to stop assuming that professionals all feel like they have to pick a side like most of these kids in the comments. I would like to think that the majority of these reviewers are not as childish as everyone else. I am sure there are a few but we don't need to start filtering someone elses opinion through our own opinion. People are putting too much power behind metacritic. Its not holy tablets. Its just an average of opinions not scientific fact.

rainslacker4147d ago

@Silent

Doesn't metacritic do that already though? Don't they give more weight to some bigger "more reputable" sites, than they give to some run of the mill fan site? That's really no different than using a median average of sorts, which is similar to what angel is talking about...although using an actual median average would be devastating to scores.

problem with metacritic is more that their criteria for what they use to judge the metacritic score isn't accurate enough because it's neither a mean nor a median average.

IMO, a using the mode average would be the most accurate for metacritics purposes, barring them having some decent statistical method of calculating scores. The mode average takes the most repeated number within a list and uses that as the score. Obviously using a range to calculate the score would be best, ie...95-100, 90-95, etc.

It wouldn't be perfect, but it would keep really high or low reviews from skewing the score. The best way I can think to describe it is when one of my high school teachers once said, "For every 0 you get, it takes 4 100's on other assignments to get the score back up to a passing score". That's makes those really low scores more significant as they do more damage.

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linkenski4148d ago

...and it also gives publishers another reason to pay reviewers under the table, making the industry seem corrupt.

We really would be better off without Metacritic at all.

Bigpappy4148d ago (Edited 4148d ago )

I would say its the other way around. Reviewers have been rather generous to ND's games. They are some of the highest scoring games in recent memory.

What they must realize, is that gamers are not predictable, until they become predictable. A game like call of duty was around for years before it became so popular. Skyrim's popularity was a shock to me because it is the type of RPG that doesn't push you into action sequences to keep you entertained, as many others do.

What also hurts sales expectations, is the competing releases on that same console. So even if your games gets the highest score for that month, it may not sell the best, because there is some other game that released that month, that has already captured that mass appeal.

Another problem is sometime the way the game is being marketed or talked about in social media. Most of the chatter about Uncharted games, is about how great they look. Even though that is a very helpful selling point, it is no way near a big a selling point as getting gamers excited about the experience to be had during game play. So being a super soldier or getting exciting weapons, pulling of devastating finishes, or discovering exciting rare places and pieces during you exploration, is more appealing than just showing pretty graphics and jumping onto dangerous ledges (platforming).

I don't know of anyone who goes to Metacritic to decide which games they are going to buy. But it does hurt a games sales when just about every site you read a review from says the game sucks and gave it a score between 1 and 6 out of 10. That did to any of ND's top games. I think they should be quit on this one while they still have good favor among most reviewers.

rainslacker4147d ago

In all fairness, he never said his loss of money was because of bonuses lost at Naughty Dog. If he lost them at ND, then Sony put way too high an expectation on them, because they certainly are highly rated.

The practice of MC score bonuses is not a new one at all. First I heard about it was about a year after the PS3 released.

Games certainly aren't predictable, as you say, but that's what reviews are actually for. To tell the reader what the game is like. Scoring the game low because it doesn't meet the expectations of the reviewer is the wrong way to do reviews. The reviewer should be looking at the game like they never heard of it before, and instead take each one as a new experience, tell what it's like, how it plays, the experience they had with it, etc, and then score based on how all those different things work together to deliver a good/bad game. It's OK to compare it to other games in the same genre on a cursory level though, but again it should be analytical, and not "It's no COD".

As far as reviews being affected by social media and what not, well...that's a ethical problem, and really doesn't have a place in reviews, with the reviewer only deciding if the issue should be addressed in the review for the reader to decide if it's an issue for them or not.

Metacritic itself may not be a go to place for most people, but it's referenced on gamefaqs, and a few sites that sell games which could hurt sales. I think the bigger reason that companies put the bonuses based on it is that it is an overview of overall review scores, and people certainly do peruse the net to get review scores.

4148d ago Replies(1)
4148d ago
3-4-54148d ago

* Where is Metacritic's Checks & Balances ?

* Without proper honesty and oversight, corruption will happen.

zme-ul4148d ago

the problem is not MetaCritic, but the publishers and dev houses who give bonuses based on metacritic scores

Blaze9294148d ago

People like scores because we are too busy to read/care about your complete thoughts. A person could watch an entire video review and still be undecided at the end but if you give them that score it somehow means the world.

If i want to see a movie, I'm not reading people's reviews and opinions. I'm looking at pure numbers.

Bigpappy4147d ago

Agree. The score is just the ultimate summary of that person's opinion. It doesn't matter if you read his opinion, or just look at the summary, you are getting the same opinion.

Having said that, you can get more info as to what he did and didn't like about the game, if you care. In most cases I don't care. But sometime out of curiosity I do read the opinions, and see things like "the hack and slash gets repetitive". Duh!

CorndogBurglar4148d ago

Lol. Metacritic has too many trolls. When Battlefield 4 came out i remember reading reviews for it on Metacritic, and one in particular stood out. It gave BF4 a 0/10 because "It doesn't have Call of Duty in the title."

Now I don't know how that effects the overall score that Metacritic uses. Its my understanding that Metacritic just compiles all the review scores and thats how they come to one overall number. I could be wrong, but if thats the case then Metacritic is a friggin joke. Especially if random trolls can effect the score.

4147d ago
+ Show (8) more repliesLast reply 4147d ago
Hitman07694148d ago

It's certainly a flawed system by nature, but I often question which sites they include, at what time, and how many sites of each platform. Things get skewed quickly. Hopefully they can make some improvements soon, these complaints have existed for a very long time.

theshredded4148d ago

Okay?This means he's just greedy
I can careless about review scores.Deadly premonition,Silent hill downpour,Yakuza 4... are prime examples for me

OrangePowerz4148d ago

I don't think he is greedy. Do you have any idea what kind of hours they have to pull to make a game? All of their games are very good so why shouldn't he get the bonus for it?

I don't agree with that stupid system of game needs to have a certain metacritic rating to get the bonus.

Reviews are objective, just look at the stupid Polygon guy reviewing TLoU and complaining about violence. You could review MGS games and come up eith the three different possibilities. Give it to someone who likes tge franchise and knows the backstory he will give it a good score. Give it to someome who has no idea about the series and likely he will give an ok score. Give it to someone who doesn't like the series and he will give it an average score.

ghostface94148d ago

Well it seems to me the problem is not with metacritic and more with the company he is working for his games have averaged over a 90 on metacritic. if he lost bonuses due to that score than his company is out of wack because those are great. Now I do think metacritic scores should be tweaked to get rid of biased reviews and the trolls who give bad scores for clicks. Like one website gave forza horizon 2 a 1 out of 5 when it had average of 86 on meta because in his words basically didnt play like forza 5 even though its an open world game and not suppose to be like forza 5 at all.

OrangePowerz4148d ago

As I said I don't agree with the stupid system on basing bonuses on metacritic scores and companies should get rid of that requirement.

blusoops4148d ago (Edited 4148d ago )

"I can care less"
That means you do care

-words of weird Al Yankovich-
Song: Word Crimes

Angeljuice4148d ago (Edited 4148d ago )

Americans tend to repeat phrases parrot-fashion rather than think about the words they are saying. The true phrase "I couldn't care less", also takes a microsecond longer to say and doing things properly as opposed to quickly is very un-American.

If I care 0/10 about something it makes it impossible to care less about it (I couldn't care less).
If you "could care less" it means that there is a level below the amount you currently care, meaning you must therefore care at least 1/10.

Don't waste your time though, some people will never understand.

mushroomwig4148d ago

Greedy? Nah, if you do a good job then you deserve to be rewarded. That's why they call it a bonus.

AndrewLB4147d ago

lol. If you do a good job the only thing you "deserve" is your paycheck and continued employment with the company. Just showing up and completing your duties doesn't necessitate a bonus.
If you do an outstanding job, putting in extra hours and working late where your contribution stands out as being essential to the success of the project, then you deserve a bonus.

Too many young people have this mentality that they're entitled to something they're not. I guess it all stems from stupid crap like everyone getting a trophy in whatever sport they played even if they were in last place. When they get into the real world, the slap of reality really stings.

Kumomeme4147d ago

itseems someone misunderstood something
if you see or works from their perspective,you might understand
the devs give all their might,struglling over bugs and errors,sacrifice their time to make the game came out good,but regardless how much the game sold of how much the game been praised or turn out good or not,the publisher still look for targeted metacritic score,which is not always accurate with lead to devs dont get what they deserve,this hurt most especially on small studios whos not made name on themself
some publisher doesnt care how good the job,how much time the devs pouring or even appreciate their employees and use metacritics score as excused to not paid the money

iceman064148d ago

Greedy??? Really??? Or, maybe he just doesn't believe that a bonus should be tied to the whims of a bunch of reviewers that have already proven to be not the most ethical bunch in the industry (taken as a whole of course). Review scores should be far less arbitrary as they have become these days. Think about it, something that he rightfully deserves (especially from a sales perspective) is taken away because of the opinions of others. Translate that to a job where your boss could say, "you know he works his butt off, everything he has done has sold well...but I don't like him...he gets $5 an hour!" I know it's a bit of an exaggeration, but still alludes to the point of fairness that is missing with this practice.

rainslacker4147d ago (Edited 4147d ago )

There does have to be some measure for publishers to base bonuses on though. I don't agree with the MC bonus practice for a myriad of reasons, but I udnerstand that companies can not just offer bonuses without any kind of criteria. Even things like, "He works his butt off" is purely subjective and while the person may feel they did, their boss may not.

Sales seem like the most obvious thing to base bonuses on, but then look at games like the last Tomb Raider where 5 million in sales wan't considered sub-par. Games aren't gauranteed to sell, even with heavy marketing, and there are a lot of things that can affect a games sales...like controversy, competition releasing at the same time, broken releases, etc.

So what does that leave in the way of basing bonuses on? Meeting milestones could be it, but then the dev could rush out broken builds just to meet those milestones, or put undue pressure on their development staff to meet them.

There's no easy answer for any game in relation to bonus payout, but I don't think any dev would want to give up any kind of bonus payout. The key is for the developer to find a bonus structure that suits them, and be able to recognize if the target is obtainable before agreeing to it.

bennissimo4148d ago

Then you're a wage slave who should seek better employment.

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StarLord_Who4148d ago

Terrible aggregate site, they basically rob property owners just to butt their head where it doesn't belong. The only good aggregate site is Rotten Tomatoes and that has no hand in the games industry.

At least they don't let users control the score I.E. IMDB. That is the mothership of bad websites.

telekineticmantis4148d ago

Criticizing gaming journalist site's., you brave, especially with how emotion based and sensitive they are.

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510°

As their acclaimed JRPG gets review-bombed, indie publisher calls on Metacritic to do more

Chained Echoes is getting slammed, and its devs have no idea why - Calling on Metacritic to do more.

Read Full Story >>
gamesradar.com
BrainSyphoned1114d ago

Who doesn't have anything bad to write in these blank reviews and would benefit from sympathy sales?

blackblades1114d ago

I still say they should just get rid of the user score. They are untrustworthy of both good and bad review and honestly user reviews arent even a review. Of course tie it with the psn/xb account would be better.

lodossrage1114d ago

The problem is there's no exact science on the matter.

Remember, user scores came to be because people didn't trust mainstream scores. With people admitting to getting gifts, swag, access, etc for favorable reviews. And on the flip side, any group of fanboys can user score bomb a game for the pettiest of reasons, or even no reason at all.

That's why when I buy my games, the only review I count on is my own. If I think the game is good, I'll keep playing it. If I feel it's crap, I won't finish it. Trust nobody but yourself, only YOU know what you like and dislike

shinoff21831114d ago

Perfectly said. I count on myself when it comes to buying games, I usually don't let myself down.

blackblades1114d ago

Right, the only thing count is your own opinion. Demos, your own research and judgement. Its just how this site is portraying things. If you had a business you don't want some bs crap going on with reviews on either side.

gold_drake1114d ago (Edited 1114d ago )

people are still gettin swag etc for a certain given scores,in alot of cases. they're just bound by contract.

i was given a nintendo first party game to review and was reminded to give it a "atleast above avarage score", to ensure that they give us stuff for contests or giveaways and to ensure future review copies. so yeh.

but i absolutely agree, i go out of my way to look at games myself and dont consider reviews

DarXyde1114d ago

We do live in an age of technology where we can very often see things for ourselves. PlayStation has a great thing going with Share Play, which I think is an excellent way to test drive a full game. Also, we do have video reviews which is a far more objective assessment of things like visuals, frame rate, etc than reading about it. That's something I can say about the reviews of Demon's Souls back on PS3: I recall some written review mentioning the terrible frame rate, yet other reviews were making the game sound awesome. That one review seemed like a truth teller of sorts and it sounded like a deal breaker to me. Fortunately, one of the earlier clips showed the Valley of Defilement and I just remember thinking "that's aggressive... But I think I can manage". Sure enough, I've beaten that game so much that I've played with every starting class at least 3 times and level capped one save file.

My point is reviews—professional or otherwise— can be problematic, though we have means of verifying the claims made and see if it's within our personal tolerances. For example, reviews mentioning Redfall and its bugs can be verified with a quick trip to YouTube. I'll say this though: this strategy would be dangerous for a game that's very narrative like The Last of Us Part II because you can't really get at reviewer grievances about the story without spoilers.

senorfartcushion1114d ago

Football commentary is my go-to comparison to “reviewing”, not for criticism. Criticism is pointing out a writer’s mistakes and/ or breaking down the logic of the art.

I.e Gear score doesn’t matter if the endgame doesn’t allow enemies to follow your level as you gain XP. Having a golden shotgun with 200 combat points means nothing when you’re in the area with level 1-10 enemies.

Criticism and reviewing are very different things reviewing is something anyone can do, like football commentary, there’s nothing stopping your drunk uncle at Thanksgiving from shouting player names and commenting on their “form.”

MWH1113d ago

Sometimes friends make good recommendations. some of the best games i played were recommended by my friends which at first i didn't like, and mocked even, only to kiss the forhead of the one who recommended it later. Some reviewers too are still trustworthy, like the guys at Digital Foundry, and there was a very good guy at Gamespot but he left a long time ago.

+ Show (3) more repliesLast reply 1113d ago
Lore1114d ago

Are you joking? User scores are always more accurate than the critic score except when it’s being review bombed.

blackblades1114d ago (Edited 1114d ago )

Na, user score can blindly lift the score with perfect scores so not always. Some use just a couple words like "The game is good"/ the game horrible" to a couple/few sentences. They arent even that detailed, like a short opinion and not a review. At least main stream actual review has info that the player can use to make the judegment to get the game. I wouldnt trust metecritic but steam on the other hand I look at there user experience time to time then metecritic

franwex1114d ago

Absolutely not in my experience.

FinalFantasyFanatic1114d ago

I take both into account, sometimes you get blind fanboys of crappy games, but you get pro reviewers who want to push a narrative or they've been paid to give a good review (sometimes the truth lies somewhere in the middle). Unfortunately, it's not always obvious where the truth lies unless you can play the game, either via a friend or via a demo.

CrimsonWing691114d ago (Edited 1114d ago )

Like hell they are. People review bomb games due to console wars and other petty sh*t. Just as fanboys can give perfect scores.

Kyizen1113d ago

Always and Except shouldn't be used in the same sentence 😕

Linefix1113d ago

Always? Sure about that? The user scores are full of blind fanboys and trolls. Can't trust them, sorry.

+ Show (4) more repliesLast reply 1113d ago
REDDURT1114d ago

How dare people have an opinion that is not sanctioned by the media.

blackblades1114d ago (Edited 1114d ago )

Shut up foo, you missed what i said

staticall1114d ago

@blackblades
You can use Opencritic, it doesn't have user scores or reviews. And that's the reason why i'm not using it.

In this particular case, at least, according to original twitter thread, this have happened because of lack of spanish language and the dev have noticed it now. And this whole "bombing" did happen 6 months after the release. Someone, IMO, overreacted. And they used this attention to advertise something else.

Of course, i agree, some reviews are not even reviews (like the "there are too many positive/negative reviews, so i'm trying to even things out" kind, hate them; or "game sucks/amazing" without explanation crowd) and can be disregarded. Some just troll and want to see the world burn. But there are good reviews too - people are explaining what they love/hate, explaining the controversy and stuff. Those are very helpful.

What should happen, imo, is people should just stop giving too much credability to Metacritic and Opencritic (and alike) and use their score as some sort of metric of success (like Bethesda did with Fallout: New Vegas to screw over Obsidian).
First, they give Metacritic ammo and then act surprised when other people start using it to their advantage. And 'cause big publishers are trying to censor it, i think, it's a good tactic (because i don't see any other way to affect them, not buying doesn't work anymore, market is too big).

I don't trust most of the review sites, because big publishers are in good relations with review sites and invite them to exclusive pre-launch events, give them interviews, free games, good gifts, etc ('member duffel bag situation for Fallout 76? You know, when paying customers got a shitty bag but journos got a good ones for free?). That clouds their judgement, they're afraid to lose free things, so they don't critique much in their reviews.
Regular users are mostly safe from this.

P. S.: You can easily create new Xbox/PSN accounts. I have like 5 PSN accounts (thanks to DLC being tied to region). That wouldn't help anything, in my opinion. Trolls can easily create burner accounts en-masse and use them.

ChasterMies1114d ago

I agree with this and I often leave user reviews on Metacritic. Maybe have some users vetted before they can post review. Maybe have a waiting period so we don’t see so many reactionary 10/10 and 0/10 that people post to adjust the user score.

babadivad1114d ago

Nothing is more untrustworthy than professional reviewers.

Christopher1113d ago

I wish Xbox and PSN allowed reviews by people who own and have played games for a specific amount of time or got at least the first achievement/trophy and those were made public. Then metacritic and others could just import those scores by game. Would be more accurate. Want to troll? Pay to play.

blackblades1113d ago

I would say 50% mark also ps5 shows the hours you played so the amount of hours could work. The site owner doesnt care apparently after all these years.

victorMaje1113d ago

This is the way. Achievement/Trophy based reviews.

@blackblades
50% mark makes sense too but should be secondary, don’t forget one could just leave the game running which would increase hours played.

Mr_cheese1113d ago

Perhaps the answer would be to link an account such as steam, psn, live so that it can verify that you've played the game before reviewing it

gunnerforlife1113d ago

And critic reviews aren't trust worthy either, they've either been given loads of goodies by the devs or company or have an agenda of their own! Just look at the divide between critic and the average Joe reviews!! Worlds apart!! Especially in the movie industry the agendas are insane by the so called professional critics!! And it's slowly sipping into the gaming industry! Thankfully the hardcore fan base still had a strong hold in the gaming scene and we won't let sh1t like that slide.

blackblades1113d ago

I never said they were trustworthy I believe. That's the problem with people on here. Movie critics are the worse they mostly give a lot of things a bad rating when I think its good. At times I do agree with them cause somtimes some things are bad.

+ Show (6) more repliesLast reply 1113d ago
Tapani1114d ago

That is simply horrible! The game is one of the best games, if not the best game of last year. Play this! Forget the bugged and rigged system of review bombing, just buy it and support Matthias and his team. These guys are superb!! We need to fight this stuff as a community, because small indie devs are the ones who least deserve this type of mistreatment.

thorstein1113d ago

This is the best comment on this whole story. This game is worth every penny. Such a great story, mechanics, etc.

Oh, and one of those rare launches that wasn't a bug ridden mess.

just_looken1113d ago

just watching gameplay for shovel knight players that like that style of art and throwback this is a goty for sure.

Just like a atomic heart i am enjoying playing it but everyone is harassing me calling me a russia supporter even got death threats probably will now on here because i admitted to playing that game.

jznrpg1114d ago (Edited 1114d ago )

User reviews are screwed for obvious reason and so are “professional” reviews because of money that companies throw around in many ways.

I just buy games that I think I will enjoy. Some devs you know make good games. Some long lasting series I know I will enjoy. Mostly I know what a game I want to play looks like. On rare occasion I get it wrong but I just sell it on eBay but that’s rare these days.

By most accounts this is a good game. I haven’t played it yet waiting for my physical copy.

GhostScholar1114d ago

Put it this way, I love jrpgs, but usually I play for 10 hours and move on. I had 80 hours in chained echoes and 100 percented it. The story is great and the game is beautiful. If you have game pass play it right now! If not buy it!

kindi_boy1114d ago

aah if you only didn't say gamepass people would have upvoted you instead of downvoting you.

GhostScholar1113d ago

You’re correct lol but I’d definitely pay for chained echoes if it wasn’t on game pass. It’s worth the money. I hope for a sequel.

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50°

Fandom Acquires Leading Entertainment & Gaming Brands Including GameSpot, TV Guide & Metacritic

Fandom Acquires Leading Entertainment & Gaming Brands Including GameSpot, TV Guide and Metacritic

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1Victor1333d ago

GameSpot and Giant bomb are back together 🤣 under the same umbrella 😂

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March Madness Podcast Video Game Showdown

Starting with the top 128 best rated games on Metacritic and putting them head-to-head tournament style! The round of 16 for the March Madness Podcast. Vote for which games you think should go through!

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