
Evolution Studios talks downable content, equalling that E3 trailer and what's next for MotorStorm.
UK, November 30, 2006 - When PlayStation 3 launches in Europe next year, there's one game that will be at the top of everyone's must-have list - MotorStorm. And for good reason too because, although it's a first-generation title, it not only shows the sheer grunt and visual prowess of the machine, it's also the first true step into the next generation.
Martin Kenwright, CEO of Evolution, is understandably happy with the project that's dominated his last three years then, and couldn't help but smile when IGN UK visited his Cheshire studio to talk about the conception of his latest baby and what's next for Evolution.

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣

MotorStorm debuted on PlayStation 3 15 years ago today (in Europe), and remains one of the format's best alternative racing games.
Ahhh motorstorm....i still have the reveal trailer back in my mind from e3 2006 or 5 i think...ps3 never manage to par the gameplay trailer back then but the game especially the first one for me was AWESOME....I m sure that ps5 is capable to give us now this kind of fidelity....for me motorstorm and daytona usa 2 in arcades still is my favorites arcade racer ever....
Bought the 60gb PS3 with motorstorm and my first 720p/1080i TV on the release day, great memories. Oh the mud!
Real shame this franchise fell by the wayside. With todays tech it would/could be such a great open world arcade racer.
The first Motorstorm was good, but Pacific Rift blew it out of the water IMO. Still one of my favourite arcade racing games of all time. I also really liked Apocalypse, despite the Supercars and Superbikes being OP compared with the other vehicle classes.
Mororatoem 1 was excellent the visuals and everything had a really good vibe about it. If they remade that with a festival type open world... If only
This little sentence at the end made me wonder if he knows something we don't.
"Within five to ten years will be competing directly with the movie industry in terms of visual fidelity, except we'll have the edge because our medium is interactive. I think games like Killzone will start setting the bar for what is possible."
Making interactive film is a pretty high goal, but it's inevitable. It'll basically come down to watching the same piece of cinema over and over for $20, or playing a piece of cinema that's different every time for $60~70.
"it's also the first true step into the next generation"
No it isn't. Gears was. Sorry guys.
But a nice game. Congratulations where congrats have to be given. Many games have been a downer on the PS3. Hyped up but not living up to the hype.
Motorstorm seems very good. Although still not the CGI shown @ E3 2005, it's good enough. Have fun playing it when you bought the 600 dollar machine for this game!
Your a no hoper Sony are going to wipe Microsoft under the carpet again. Remember money can't buy you everything:
This is what Kilkzo had to say on the new Motorstorm build (Final Jap version)
"In conclusion, to be quite honest we're in love with MotorStorm. When you look at this code with a forward-looking perspective, if there's one game that really shows off the POTENTIAL of the PS3 beyond Xbox 360 right now, absolutely it's MotorStorm, and Evolution is to be saluted for putting together such an awesome package. "
"It's possibly even better looking that the infamous target trailer shown 18 months ago "
"There's no question: all the neat touches they had in the questionable E3 2005 target trailer are pretty much present and respectable in some form or another in the real, final game. It's unbelievable and an absolute told-you-so victory for PS3, with some of the lushest, best-lit visuals we have seen to date. And it's the only such told-you-so on the PS3 right now"
"No matter how close passing objects or scenery are, motion blur is flawless in its execution - much, much better than we witnessed in something like Project Gotham 3, where the motion-blur compensation for framerate looked shaky. Whether that was a software or hardware performance issue, with MotorStorm - and we never thought we'd say it this - high quality, film-like motion blur at 30fps almost seems better than bleeding edge 60fps without it. We're going to hell for saying that - but this effect just looks lovely."
"So the game play's like a dream, to be quite honest. But another big part of the enjoyment is the immersive, tangible world you race in, and that's thanks not just to the physical laws of the track, but the outstanding visual quality too"
http://games.kikizo.com/new...
Read it and weep 360 fanboy's Motorstorm's Emergence day has come. You didn't really think the demo's from 6 months ago were going to be the final game did you. Time to trade in them 360's while you can still get $100 for them...
Gears is good and I have it but not stepping into the next generation. A bit short as well maybe they didn't have the space. Or just didn't want to set off the next gen disc swapping...
If Gears of War has the Visual Fidelity of a movie feature, then how come NO critic has said that. Not one person that said the game is great, and I admit, the graphics are great, but in no way near the quality of special affect like a movie. Take off your MS goggles TopGamer, you are making MS look bad by just flat out lying.
MotorStorm is getting major props, dont let that burn you that much.
PlAY B3YOND