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What’s the Best Current-Gen Console?‏

So, the Xbox One and PS4 have been out for over a year and the Wii U for more than two; in many respects, they are all doing relatively well (heck, even the Wii U has picked up the pace), but which is doing the best?

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brashgames.co.uk
4179d ago Replies(3)
Liam23824179d ago

Wow, that's a strong response. It's just an opinion. Calm yourself.

RG_Dubz4179d ago

There's only two Current-Gen consoles, but don't worry Nintendo should have a Current-Gen console one of these years.

KiwiViper854178d ago

Do you know the meaning of current?

wonderfulmonkeyman4178d ago

Generations are defined by sequence.
Not power or graphics.
By definition, the Wii U is a current generation console.

Educate yourself.

RG_Dubz4178d ago (Edited 4178d ago )

You keep telling yourself that, whatever makes you feel better for buying Last-Gen console.

The next Nintendo (A.K.A Nintendo's actual Current-Gen console) will be trashed in sales by actual Next-Gen consoles in Q4 2018 (mark those words if you want) as PS4 and XB1 trashed the Wii-U sales.

Nintendon't have a Current-Gen console yet, hardware has always increased in power from Gen to Gen since console gaming began.

But you keep telling yourself it's Current-Gen when the system will never out perform Uncharted 2 or 3, Heavy Rain or Beyond Two Souls which are all Last-Gen games just like Nintendo's Wii-U.

Last-Gen #DealWithIt

N4g_null4178d ago

I'm glad you listed some games RG. So you want games that have low framerates and huge realism with little to no game play. I truly believe nintendo needs a game or two or 3 to shut these type of gamers up.

It is not next gen when it isn't running well. Sure the wiiu and ps4 can do unreal engine 4 ' s original tech demo at like 5fps... but you can't really call that a game can you?

What if uncharted runs at 25fps is that next gen? What is funny is I'm sure the wiiu can run uncharted and tlou at 60fps. That is what the ps4 and wii where built to do. This was a small jump this gen with a lot of hype and broken games because companies tried to paint the wiiu as not being next gen but have to limit their own games because they don't want to be seen as being close to the wiiu power level.

If Nintendo aggressively shoots for these gamers they could turn the tide. It only takes great artists and the creation of a few engines for 3rd parties to make your box shine.

wonderfulmonkeyman4178d ago (Edited 4178d ago )

Aww, widdle Dubz is hurt by the truth.

Do yourself a favor, kid; look up the definition of what a generation is.

It's never defined by sales.
Or performance.
Or your sad little console war soldier fantasies.

It's ALWAYS been defined by sequence.

So while you keep "telling yourself" that I'm the one who's wrong while fapping to sales charts and all the "OMG REALIZM!" in the games you keep raving about, I'll be laughing at all the spine-marks that iron-clad dictionary definition is leaving on your insignificant little fanboy pride.

Liam23824179d ago

Heeeey, the Wii U is great.......well, the games are anyway.

R00bot4178d ago

Games make the console, right?
So that makes the Wii U great as well :P

Liam23824178d ago

That's why it's number one on the list.

iplay1up24179d ago

At least for now, strictly based on games alone, Wii U, but the Wii U had a whole year head start. There is no way to deny it has the most AAA exclusives, with great reviews. This year Sony may be the one to watch.

wonderfulmonkeyman4178d ago (Edited 4178d ago )

The head start is a non-factor, since it was filled to the brim with bad third party ports instead of new multiplats with unique content.
It's earned its current increasing pace by correcting that disastrous first year with exclusives that blow the bad ports out of the water.

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12564d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
65d ago
phongtro123_com65d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde65d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

80°

Everyone's Talking About DriveClub Again, PS4's Underappreciated Racer

In this day and age, it’s rare we experience a warm fuzzy feeling when we boot up X (formerly known as Twitter, of course).

But the past few days have been lovely: our feed is full of people talking about DriveClub again.

The discussion started when someone posted a clip of the game and its infamous rain effects. The caption reads: “Still can’t believe this is a 12 year old game.”

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pushsquare.com
darthv7282d ago

This was one I was hoping would have some kind of boost from the PS5. The devs locked that sucker so tight...

I play the PSVR one even though it doesn't look as good, because that one is 60fps.

fr0sty81d ago

To this day, there still hasn't been a game to pull off better rain effects.

Cacabunga80d ago

Evolution Studios.. another waste of talent

fr0sty80d ago

I interviewed them twice back in my gaming journalist days... Once at E3 2006 and again on a podcast about a year later. Really nice folks.

fr0sty80d ago (Edited 80d ago )

The guy we interviewed both times' name was Simon, I can't remember his last name, it was 20 years ago, but he was a really nice guy, and was very passionate about his job. It broke my heart when I saw Sony shuttered Evolution. I do hope they bring some of those folks back, but I remember another studio ended up hiring most of them back in those days, and they've been releasing new games since under that studio... Codemasters, maybe? I forgot which....

But the amount of talent that Sony has shut down over the years, it's disturbing. Psygnosis, Evolution, Zipper... just those three studios produced some of the most innovative games that PlayStation has ever seen... and those games need to be brought back.

Agent7580d ago

Driveclub VR was graphically tragic.

maximusprime_82d ago

If they were to release that game on the PlayStation 5, there would be absolutely no need for a remaster or a remake. The whole appeal of the original game was that it consistently exceeded people's expectations.

fr0sty81d ago

Higher rendering res and textures, higher framerate, maybe toss in some global illumination/ray tracing, but other than that, they could keep every polygon the same and it would still look absolutely incredible as a current gen title.

Reaper22_80d ago

That game has good graphics but bad AI, though.

Agent7580d ago

The AI was what I'd call aggressive, but superb to play.

Jin_Sakai82d ago

Sony should reassemble the team and make Driveclub 2. Driveclub was so ahead of its time it’s crazy.

lodossrage82d ago (Edited 82d ago )

This is what I hate about gamers sometimes

There is a segment of gaming communities that always want an old game to come back. But when the game(s) were in their prime, nobody supported them or not enough people supported them. Driveclub, Killzone, Resistance, etc all fit that profile.

I want Driveclub, Killzone, Resistence, and etc all back too. But I say that as someone that bought into, played, and own those games.

Too many people like to talk but not put up the money to support when it's needed. I even lump two of my own personal friends into that. I remember how one of them constantly said "I always wanted to play the Resistance games", yet never made an effort to buy any of them. No way that's an isolated event.

IanTH80d ago (Edited 80d ago )

There are certainly games that fit that description, but I'm not sure these are a good fit:

- Driveclub infamously launched in a truly terrible state. It had a central focus on online & social features, and those were broken for about 6+ months before people could reliably play it as intended. It was so bad that the PS Plus Edition was delayed, along with its companion app. It also released less than a year after the PS4 launch, so it had to deal with a smaller total of launch PS4 owners to sell to, and Driveclub's rough launch certainly did it no favors.
- Resistance got 3 main console entries, and one handheld title for the PSP and PS Vita. Killzone got 5 main console entries across 3 generations, and one handheld title for PSP and PS Vita. This was also the era of millions of shooters, especially of the First Person variety, & genre fatigue was getting heavier by the year. So I feel these did pretty good at 5 and 7 titles respectively, pointing to enough people showing up for at least a while.

I'm not saying people don't exist who fit that criteria for these games, but I also don't think they were the primary issue. I think after a solid break from the IPs, as well as a lessening of shooter oversaturation, these titles could find healthy audiences if they came out with new entries at this point.

Agent7580d ago

Killzone on the PS4 had the graphics, but the gameplay was tragic, I only rated Killzone 3, although the first game on the PS2 was decent. The Getaway was another game Sony canned, the sequel was so bad. Plenty of games need a sequel, the likes of Ridge Racer, Wipeout, Project Gotham, Wave Race and F-Zero have been retired. The racing genre these days, I'm sick of Turismo and Forza due to the same tracks and any other clones.

robtion81d ago

I think the original Motorstorm was the game that convinced me to buy a ps3. Way ahead of its time.

Storm2381d ago

I played the sh*t out of MotorStorm 1 and 2. Incredible games.

darthv7281d ago

Pacific Rift was the best of the bunch for me.

badz14979d ago

Pacific Rift for me is still the best off-road racer ever made

Agent7580d ago

Surprised Sony didn't release a collectio, but all they seem to do these days is release God of War and Uncharted collections. It kills me that I no longer have a PS3, so a collection would be awesome.

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