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120°

Visually, Metal Gear Solid Has Aged Really Well

Retrovolve: Time has been absolutely brutal to the graphics of games of PSOne games. In fact, of all the generations of gaming, it’s the PSOne/N64’s that has aged the absolute worst aesthetically. The 8-bit and 16-bit eras circumvented this problem by crafting highly stylized, colorful, cartoony visuals built from pixels, whereas far too many PSOne games aimed for a “hyper-realistic” look — a look that simply couldn’t be pulled off with limited technology.

It’s hard to blame 1990s developers for this; the polygon counts they were working with were frustratingly low, as were the texture resolutions available to them.

The creative team at Konami, however, showed an unusual amount of foresight while developing Metal Gear Solid.

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retrovolve.com
bigboss204132d ago

I still play metal gear solid to this day I love it :D I will be 80 and still be playing it lol

Snookies124132d ago (Edited 4132d ago )

I still remember seeing that scene with Grey Fox back when I was younger... I was legitimately scared to go any further down that hall.

Der_Kommandant4132d ago

The year is 1997, my hands are sweating, my pants are a mess, my jaw is on the floor.

Moldiver4132d ago

I had that feeling during that one cutscene near the beginning where a tank shoots at him and he does that backflip in slow motion, with bionic man style effects. That scene was more effective than any FMV scene from so many games back then. along with SM64, GT and Virtua fighter 2, MGS is one of those games that defined the early days of 3D rendered games. A masterpiece for sure.

Moldiver4132d ago

Still one of the best games ever. I remember playing through this while one of my stoner friends watched. Asked if he was bored and wanted ago, but he said he was more engrosssed, just watching me play as I was really good at all the sneaking. went nuts the first time I fought phsyco mantis and he read my mem card telling me "you play too much" or something along those lines..then slapping the controller in the second port to beat him.

caseh4132d ago (Edited 4132d ago )

Sorry but the images they use in the article:

http://retrovolve.com/wp-co...

Is clearly not an actual screenshot, like this:

http://news.softpedia.com/i...

Fact is, it looks awful unless its the GC release version which looks pretty good. Pretty much all PS1 games look awful, I remember Battle Arena Toshinden and thinking it was the ultimate, looking at it now haha its pretty ugly

LightofDarkness4132d ago

Yeah, he's clearly using images captured from an emulator, even upscaling via PS3 doesn't look that good.

TheNewSquid4132d ago

I was just playing the PSN version last night, and it looks a bit more jagged than these screenshots, but it still looks pretty good. Especially compared to some of the other PS1 games I played from PSN.

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40°

Today’s Video Game Indie Scene Is Yesterday’s Mainstream-A Deconstruction Of Artistic Endeavor

A quote from Hideo Kojima brings up the notion of the wavering quality of modern day gaming, and a deconstruction of what constitutes a good game and artistic value follow suit.

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activetimeevent.com
70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

120°

Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.

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rockpapershotgun.com
isarai616d ago

It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.

just_looken616d ago

This but also the story is wrapped up only thing to expanded on is another mgs rising or spin offs.

-Foxtrot615d ago

I mean they could have done an alternate timeline directly after MGS2 which just tells a new story, that way they get to continue Snakes journey while respecting Kojimas final chapter, his Universe would still be untouched.

Maybe in this new game Snake didn't age

They will eventually try to continue the story, it's a given so I'd rather have them doing an alternative timeline than messing with what Kojima has done.

just_looken615d ago

@Foxtrot

You mean before shadow moses as that is when he was injected with fox die anyone knows that.

If they went this route then it would open up a flood gate of crap the topics they covered the deaths blood scenes would never work in today's modern games.

TheProfessional616d ago (Edited 616d ago )

The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.

Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.

For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.

just_looken616d ago

comparing Neil Druckman ahole coffee fetcher to someone that worked in the industry from the days of msx should get you a ban.

Michiel1989615d ago

just cause he made one game that you didn't completely like?

just_looken615d ago (Edited 615d ago )

@Michiel1989

Because he took a ip that he had no right to say he created but does then at every interview he act's he is the father of naughty dog and a god at game development even the tvshow i will not watch.

People that worked there sense the 90's crash days were thrown out over 85% from the last count 2 years ago of the original team is gone majority left when he took over.

Sony looked at all the people that made jax/crash/uncharted/tlou leaving naughty dog went meh then praised neil gave him the keys to the kingdom. Sense then the entire team has been a dam joke they only made 1 new game in 6 years just a port studio now.

Oh i also like the tlou2 mp mode they promised that was changed then cancelled but hey tlou2 ported 3rd time for pc pay pay pay again like skyrim.

Fuck ND fuck naughty dog 2.0

Michiel1989614d ago

mate... you already compared him to a guy that was 16 years older than him and then ask why he hasnt worked in the industry as long as kojima. Time exists.

Do you really think all of ND will let Neill flaunt around if he didn't have a severe impact on how the game turned out? So you're saying the rest of ND is stupid that they're playing along with his masterplan to take over ND.

It's pretty obvious from your comment you're just salty about tlou2. You didn't like a direction he took the game in, stop acting like he's a terrible human being.

So they should keep making the games they make now and never make anything else...cause thats how uncharted and Horizon came about, oh wait. TLOU would never have existed if you had your way, they would be making jak n dexter 13. I rather have them try something new and fail at it than never try to do anything else ever.

615d ago
CrimsonWing69616d ago

I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.

Tankbusta40615d ago

I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic

MehmetAlperTR615d ago

No Hideo ! No MGS !!! Just try to work with him.

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