
Retrovolve: Time has been absolutely brutal to the graphics of games of PSOne games. In fact, of all the generations of gaming, it’s the PSOne/N64’s that has aged the absolute worst aesthetically. The 8-bit and 16-bit eras circumvented this problem by crafting highly stylized, colorful, cartoony visuals built from pixels, whereas far too many PSOne games aimed for a “hyper-realistic” look — a look that simply couldn’t be pulled off with limited technology.
It’s hard to blame 1990s developers for this; the polygon counts they were working with were frustratingly low, as were the texture resolutions available to them.
The creative team at Konami, however, showed an unusual amount of foresight while developing Metal Gear Solid.

A quote from Hideo Kojima brings up the notion of the wavering quality of modern day gaming, and a deconstruction of what constitutes a good game and artistic value follow suit.

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

A chat with MGS Delta Snake Eater producer Noriaki Okamura about the past and future of Konami's stealth-action series.
It's not going to be the same without him regardless so honestly it would probably be better just to try to do your own thing while staying in the same genre and general gameplay style.
The story in metal gear solid 4 was already a huge step down from the first three. Then the story in V was minimized and totally forgettable. One of Kojimas art directors could definitely make a solid metal gear sequel.
Also when you compare Stranding to Kojimas previous games he could easily be a Neil Druckman type where most of his best ideas were from people he worked with.
For example all of the MGS covers and the art style associated with Metal Gear wasn't even created by Kojima.
I think someone could take the torch, but they’d really have to be a mega fan and understand the narrative and quirkiness and humor of MGS and just Kojima’s design principles. Make bosses that revolve around “themes” and “gimmicks” and bring freaking David Hayter back for the English dub.
I have been saying for years that Kojima is not needed to continue this franchise. Revolver Ocelot could have a trilogy on his own with the established lore and it would be fantastic
I still play metal gear solid to this day I love it :D I will be 80 and still be playing it lol
I still remember seeing that scene with Grey Fox back when I was younger... I was legitimately scared to go any further down that hall.
The year is 1997, my hands are sweating, my pants are a mess, my jaw is on the floor.
Still one of the best games ever. I remember playing through this while one of my stoner friends watched. Asked if he was bored and wanted ago, but he said he was more engrosssed, just watching me play as I was really good at all the sneaking. went nuts the first time I fought phsyco mantis and he read my mem card telling me "you play too much" or something along those lines..then slapping the controller in the second port to beat him.
Sorry but the images they use in the article:
http://retrovolve.com/wp-co...
Is clearly not an actual screenshot, like this:
http://news.softpedia.com/i...
Fact is, it looks awful unless its the GC release version which looks pretty good. Pretty much all PS1 games look awful, I remember Battle Arena Toshinden and thinking it was the ultimate, looking at it now haha its pretty ugly