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Graphics Card Guide For 2015's AAA Games

MWEB GameZone writes: We've compiled a list of 11 Nvidia graphics cards and six from AMD that will ensure your PC is able to meet the heavy requirements of 2015's AAA games.

HoldenZA4151d ago

Great article and suggestions ......I Just wish GFX cards weren't so dam expensive.....I'll stay on my console for quite some time.

decrypt4151d ago (Edited 4151d ago )

Funny you say that, a graphics card that will run circles around the consoles costs about 200usd.

Even funnier when you commit to consoles and give expense as an excuse. Console gaming has too many hidden costs, once accounted for makes it way more costly than any gaming PC (save for ultra high end).

Pay to go online (recurrent cost)
Pay more per game
No BC
No way to repair (buy new box every time it fails).
No mods (pay for DLCs)
expensive accessories

Console gaming is far more costly if expense if your worry you should be first getting out of console gaming.

HanCilliers4151d ago

Now that's an interesting take on things. We always hear the opposite

AndrewLB4151d ago

Right now for $210 you can purchase an AMD R9-280x @ newegg. It does 4.1 tflops at stock speeds. Overclock it a bit and i'm certain you can hit close to 5.0

http://www.newegg.com/Produ...

CongoKyle- Not at all. While the debate can become fierce between AMD and nVidia owners, they hardly ever get close to the kind of behavior commonly seen out of rabid console fanboys.

Jdoki4151d ago (Edited 4151d ago )

As a console and PC gamer I think it averages out about the same over time. Or at least close enough for it to not matter much

PC games have gone up in price, and many are now comparable to console games at launch (mainly EA games from what I've seen) - the difference is that PC games tend to drop in price faster, and game key sites can have bargains. I also tend to spend a lot on Steam sales, so buy comparatively more games :)

I don't agree with you that 'no way to repair' is a point to PC gaming. If my GPU fails I am likely to have to replace it - I tend to spend around £200-300 on a new GPU. If my CPU fails I may be able to replace it depending on the availability of replacements for the chipset / socket it was based on - if that chipset is now obsolete CPU's can get very expensive, and so it becomes a toss up between paying over the odds for an older CPU, or replacing the mobo and CPU, and maybe cooler too, and if really unlucky, maybe RAM as well (although unlikely).

Expensive accessories... Most PC gamers like decent accessories too. I spent a lot on a mechanical keyboard, a good mouse, and a HOTAS, and Logitech wheel etc. My mouse cost a bit more than a new XB1 or PS4 controller. My Corsair K70 cost about the same as three new console controllers. I've bought enough cheap end PC peripherals that needed replacing to know it's better to pay a bit more for quality.

Also you can't just do a hardware versus hardware comparison of consoles to PC's. A 200USD GPU may run rings around a console's GPU on paper - but factor in less bloat from the OS / drivers and the efficiency gains of having a single stable platform for consoles - and it's not as clear cut as many PC elitists think. You only have to look at the Uncharted 4 game play to be impressed by what a laptop CPU and a low/med end GPU can do when you can code so close to bare metal.

BC is a nice feature of PC's - especially going back to some really old classics, but most people I know keep their old console when they buy the new one - so it is kinda a moot point. But PC wins in terms of convenience, as I don't have to drag out the old console.

Mods - yep, PC blows consoles out of the water in that respect, but PC games are not immune to DLC. It's not like we got TitanFall DLC for free or anything; or The Sims 4 isn't a total rip off!

Also, whilst the recurring online costs are true, again, it's not as clear cut as you make out. A copy of Windows costs more than a years worth of online services. Even an OEM version can be pricey - and for me, I'll have to upgrade to Windows 10 if I want full DirectX 12 features in future. Sure it's still a lot cheaper in the long run - but software is a 'forgotten cost' that PC gamers rarely mention.

The speed that PC hardware moves on is also a factor, and PC enthusiasts tend to upgrade more frequently than console gamers. I have bought one 1080p TV for my house to play consoles on and watch TV / movies, and that has me covered over the last and current gen consoles - in that time I have bought a 1080p monitor, and recently upgraded to a 1440p. The 1440p I bought was pretty decent and cost more than an XB1 on its own. I also recently replaced my main HDD with an SSD.

trickman8884151d ago

@Jdoki

What are you smoking?

Bloatware? wat? I built my own PC that came with no bloatware or any of that nonsense at all. This is a problem with gaming "laptops" and pre built PC's. And any serious gamer won't get either of these.

BC a moot point? Wat? PCSX2 and Dolphin allow you to play games at FAR higher resolutions than that of the original system. With graphical settings to boot. To make the game look better than the original console

Your comparison with Windows OS was beyond stupid. Considering that

1. You'll always have to keep paying for PS+ and XB1.

2. Windows is a one time fee

3. You don't even NEED to buy windows if you go THAT other route. Compared to PS+ where you are required to have it and pay in order to play online

Jdoki4151d ago (Edited 4151d ago )

By bloatware I didn't mean all the crap that pre-built PC's ship with.

It's the bloat caused by having a general purpose kernel and OS, and GPU drivers etc that have to cater for multiple hardware set ups and configs. Versus having an OS and kernel that is tailored to get the best from coding games on consoles because it's static hardware.

Any PC gamer who isn't impressed by what the PS4 can throw out using a laptop CPU and a low/med GPU is lying. What the PS4 is doing is made possible by having an efficient pipeline, drivers and OS tailored for game creation.

Or to put it another way... if you have 100 hours to create and test a game, how much more actual coding and optimising could you do if you only have to test on one unified configuration of hardware and software (console), versus different brands of CPU, GPU, driver versions, OS versions, API's and so on (PC)

I wasn't suggesting that buying Windows is more expensive than a recurring yearly cost of PSN or XBL Gold - just that it IS a cost that PC gamers conveniently forget, and it is not a one off purchase if you want to get the best from your hardware - not all the features of DX12 in Windows 8 and onwards are getting patched in to DX11.3 for Windows 7.

I see so many arguments that a GPU costing X will beat a console... Yeah maybe, but it still needs a mobo, RAM, CPU, HDD/SSD's, PSU to make it work, and they are rarely free components!

Ok, you can have the BC argument. Sure, if you want to rip games and run emulators, then fine - I was only thinking of PC BC, where even playing DOS games is possible.

My comments were not to undermine PC's. I have built my gaming rigs for years; but to provide counter arguments to this continued bullshit that PC's are somehow massively cheaper than consoles in the long run - when all my experience and outlay proves otherwise.

And if you mean by 'THAT' route, ripping the OS, it's not something I agree with so will always factor in to my costs.

lord zaid4151d ago

If you though choosing between a Xbox One and PS4 was tough, try this choosing a graphics card. For me the choice is easy. The cheapest one

CongoKyle4151d ago

Yeah, the console rivalry is nothing compared to Nvidia vs. AMD.

SonZeRo4151d ago

NVIDIA vs AMD rivalry is crazy but the "fanbois" just behave better, thats probably why it doesn't feel like a big issue sometime.

HanCilliers4151d ago

Expensive to game on PC yes, but the rewards are so worth it.

CongoKyle4151d ago

Looking forward to 2015 and who will take that number one spot. I'm leaning towards Nvidia this year.

DesVader4151d ago

Starting to save :( - upgrade this year for me.

Show all comments (29)
40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

Read Full Story >>
notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger52d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree52d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad52d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX52d ago

It's commercial how they show it. Typical any company does that.

Goodguy0152d ago (Edited 52d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9263d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long63d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger62d ago

Everything you said but for me MS is always the problem.

isarai_lee62d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa62d ago (Edited 62d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.