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Catherine - Why Less Is More

Simon O'Neill of VGamerz discusses the notion that games have too much 'content' and not enough 'fun' that Kotaku community writer Lannick LeJacq introduced by applying his favourite example to the mix: Catherine.

It is a shining example of why less is more, and one of the best recent examples of a game that prides itself on its ability to tell a story, not how many meaningless side quests you can take part in.

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10 Weirdest Video Games of All Time

Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.

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culturedvultures.com
JonTheGod753d ago

Why are the Katamari games not on the list??

80°

10 Weirdest Video Games of All Time

Deadly Premonition is a pretty weird game, but all of these absolute oddities are even weirder.

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culturedvultures.com
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Looking Back to 2011 and the Morality Tale of Catherine

Paul writes: "Games can be many different things to different people. The subject of this Looking Back article is something a little different however, as it deals with infidelity and the fallout that comes the way of the straying main character. Intrigued? Well, come with me to the weird world of 2011’s Catherine!"

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thexboxhub.com