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60°

What makes someone a video game analyst?

What exactly is a video games analyst? Anyone can claim to be one but who judges whether they are qualified enough to comment? Yesterday UK retailer GAME announced record sales for the first half of the year up 52% based on the same period last year. A financial analyst stated that they believed sales have peaked at which point shares in GAME then plummeted by 14% despite the record sales. ButtonBandits.com offers an alternative opinion believing that sales will rise, attempting to prove that anyone really can be a games market analyst.

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buttonbandits.com
toughNAME6530d ago

ButtonBandits won't be affecting anyone's shares

GiantEnemyCrab6530d ago (Edited 6530d ago )

"What makes someone a video game analyst?"

Someone who can grasp the obvious and then claim it as "insider information".

Someone with a natural ability to be more wrong than right.

mistertwoturbo6530d ago

This just in, "The Wii outsells the PS3/360"

Shhhh... it's insider information

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney32d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage34d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman33d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb32d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.